Question on setting client vars
-
hey bud, quick question. any way to set client dvars? i tried gsc.setclientdvar but crashes the server. tried player.setdvar and player.setcleintdvar with no luck. biggest problem being that these dvars are cheat protected. and i really dont wanna keep sv_cheats on, on the server side. not a good idea haha
-
For client
player.setClientDvar("dvar_name", "value");
or
player.setClientDvars("dvar_name1", "value1", "dvar_name2", "value2"); // but you can add over 2 dvars
but i cant call setclientdvar on plutonium IW5 =(
For server(global dvar)
gsc.setDvar("dvar_name", "value");
I wrote small code for changing protected dvars and got hight jump
level.onNotify("prematch_done", fun(args){ gsc.setDvar("sv_cheats", "1"); gsc.setDvar("jump_disableFallDamage", "1"); gsc.setDvar("jump_height", "500"); // down better to remove or commented... setTimeout(fun() { gsc.setDvar("sv_cheats", "0"); }, 500); });
EDITS:
Hm... thats dont work on server without password...