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  • Quote from another forum:

    Gamestate is all the information needed to initially transmit game state
    information from the server to the client. There is a fixed maximum
    size to this data of around 30,000 bytes instituted by IW/GMI. When you
    exceed this limit you get a "Max_Gamestate_Chars_Exceeded" error.
    Gamestate includes ALL scripts for the map, EFX, Vehicles, and ALL models.
    Mods and other 'enhancements' contribute to this load. Each player
    joining contributes. Many custom maps and projects are running into
    this limit. The only suggestion is too remove some or all mods that may
    add data size.

    is there a way to debug the current data size being sent?

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