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[SUPPORT] HUD Streak & Health

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • SwizeyVundefined Offline
    SwizeyVundefined Offline
    SwizeyV Contributor
    wrote on last edited by SwizeyV
    #1

    Hi community,
    I would add a simple HUD to my T6 server like ( https://forum.plutonium.pw/topic/10826/hud-killstreak-player ) Work perfectly on IW5

    but i've an issue on my server after 10min running, like https://prnt.sc/YIl1ewU0dbpW

    If someone can help me 🙂

    My script :

    {
        level thread onPlayerConnect();
    }
    
    onPlayerConnect()
    {
        for(;;)
        {
            level waittill("connected", player);        
            player thread killstreakPlayer();
    		player thread healthPlayer();		
        }
    }	
    
    
    killstreakPlayer ()
    {
    	self endon ("disconnect");
    	level endon("game_ended");
    	self.hudkillstreak = createFontString ("Objective", 1);
    	self.hudkillstreak setPoint ("CENTER", "TOP", "CENTER", 10);
    	self.hudkillstreak.label = &"^5 KILLSTREAK: ^7";
    	
    	while(true)
    	{
    		self.hudkillstreak setValue(self.pers["cur_kill_streak"]);
    		wait 0.5;
    	}
    	
    	
    }
    healthPlayer()
    {
    	self endon("disconnect");
    	//self iprintln( "HEALTH: "+ self.health);
    	self.healthText = createFontString("Objective" , 1);
        self.healthText setPoint("BOTTOM", "BOTTOM", 0, -8);
            while(true)
                  {
                   self.healthText setText( "^5HEALTH: ^7"+ self.health);
                   wait 0.5;
                  }
    } ```
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