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No Drop Cap???

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  • PlzReviveMeundefined Offline
    PlzReviveMeundefined Offline
    PlzReviveMe Contributor
    wrote on last edited by PlzReviveMe
    #1
    power_vacuum()
    {
    	for(;;)
    	{
    		i = 0;
    		level.zombie_vars["zombie_powerup_drop_increment"] = 2000;
    		level.zombie_vars["zombie_powerup_drop_max_per_round"] = 4;
    		while ( i > 2 )
    		{
    			level waittill("end_of_round");
    			i++;
    		}
    		level.zombie_vars["zombie_powerup_drop_increment"] = 500;
    		level.zombie_vars["zombie_powerup_drop_max_per_round"] = ???;
    		level waittill("end_of_round");
    		
    	}
    	
    }
    

    Trying to make a truly limitless drop cap but don't know how to approach that goal. This is for my Power Vacuum script every 3 rounds. I don't want to put a really high number, either. Secondly, I want others to check if I got the logic correct to achieve a power vacuum effect.

    luigistyleundefined JezuzLizardundefined 2 Replies Last reply
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    • luigistyleundefined Offline
      luigistyleundefined Offline
      luigistyle Plutonium Staff
      replied to PlzReviveMe on last edited by
      #2

      PlzReviveMe said in No Drop Cap???:

      I don't want to put a really high number, either.

      Why not?

      PlzReviveMeundefined 1 Reply Last reply
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      • PlzReviveMeundefined Offline
        PlzReviveMeundefined Offline
        PlzReviveMe Contributor
        replied to luigistyle on last edited by
        #3

        luigistyle said in No Drop Cap???:

        Why not?

        How about this? I set the the cap to the zombie's health at round 162. (max health cap for zombies)

        level.zombie_vars["zombie_powerup_drop_max_per_round"] = ai_zombie_health(162);
        //The number is around 2 billion//
        
        luigistyleundefined 1 Reply Last reply
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        • luigistyleundefined Offline
          luigistyleundefined Offline
          luigistyle Plutonium Staff
          replied to PlzReviveMe on last edited by
          #4

          PlzReviveMe I don't really know GSC that well, I'm just curious as to why you didn't want to simply set it to some high number 🙂

          PlzReviveMeundefined 1 Reply Last reply
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          • PlzReviveMeundefined Offline
            PlzReviveMeundefined Offline
            PlzReviveMe Contributor
            replied to luigistyle on last edited by PlzReviveMe
            #5

            luigistyle

            Although that cap will not be reached anytime soon, there will be a time where the number will be too high and the computer won't be able to process that number if you were to hypothetically keep going forever. Black Ops 2 is a 32-bit game and the highest number that can be processed across the entire game is 2^31 - 1, which is around 2.1 billion. I'm trying to find a way close that loophole and make the drop cap truly infinite, while also not creating a script that will inevitably reach that number if it were to keep running.

            luigistyleundefined 1 Reply Last reply
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            • PlzReviveMeundefined Offline
              PlzReviveMeundefined Offline
              PlzReviveMe Contributor
              wrote on last edited by
              #6

              Speaking of, is there a waittill for picking up powerups?

              1 Reply Last reply
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              • luigistyleundefined Offline
                luigistyleundefined Offline
                luigistyle Plutonium Staff
                replied to PlzReviveMe on last edited by
                #7

                PlzReviveMe Realistically, who would ever get to 2,147,xxx drops (or am I misunderstanding what you're saying)?

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                • JezuzLizardundefined Offline
                  JezuzLizardundefined Offline
                  JezuzLizard Plutonium Staff
                  replied to PlzReviveMe on last edited by JezuzLizard
                  #8

                  PlzReviveMe There are two ways in which the game decides to make a zombie drop a powerup. The first way is by rng, more specifically every zombie has a 2% chance on death to drop a powerup. The second way is by points earned by players, which is level.zombie_vars["zombie_powerup_drop_increment"] = 2000; with 2000 points total being the default value. The rng drops remain constant throughout the game, however the drop increment increases by 1.14 multiplicatively every time a powerup drops if the powerup dropped due to the drop increment points being met. This means the only way to maintain a consistent amount of drops per round is to change the rng drop rate directly. Additionally, if you wanted a truly infinite maximum amount of drops per round the only way to do that is remove the limit completely.

                  The way you would do both is by modifying _zm_powerups.gsc from here:
                  https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer/blob/master/patch_zm/maps/mp/zombies/_zm_powerups.gsc

                  In order to change rng drops and remove the powerup drop cap we have to modify this function: powerup_drop( drop_point ) in _zm_powerups.gsc

                  In this function look for the following if statement: ```

                  if ( level.powerup_drop_count >= level.zombie_vars[ "zombie_powerup_drop_max_per_round" ] )
                  {
                       return;
                  }
                  

                  and remove it.

                  Next in order to change the powerup rng drop rate you'll need to look for this if/else statement

                  if ( rand_drop > 2 )
                  {
                  	if ( !level.zombie_vars[ "zombie_drop_item" ] )
                  	{
                  		return;
                  	}
                  	debug = "score";
                  }
                  else
                  {
                  	debug = "random";
                  }
                  

                  Now in order to change the random drop rate you'll need to change the 2 to another number. Higher numbers increase the likelihood a powerup will drop and lower, the opposite. If you remove the if/else statement entirely you can make every zombie that dies always drop a powerup.

                  Finally you need to compile _zm_powerups.gsc as _zm_powerups.gsc and place it maps/mp/zombies

                  If you have any more questions feel free to ask.

                  1 Reply Last reply
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