Force out of Afterlife?
Hello, sorry for the spam in forums threads lol Anyways lets get down to business. I want to make it so on Mob of the Dead, players spawn in not in after life. I have some code that modifies points, weapons, etc and I dont want it to be given to the player while they are in Afterlife at the start. (Since if given they would not appear when revived). Again sorry for the amount of threads ive been making lol
@techboy04gaming This is a bit harder to do since I assume you don't want to completely disable the afterlife system. The script you will need to edit is this one: https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer/blob/master/zm_prison_patch/maps/mp/zm_alcatraz_classic.gsc
I think you would need to modify the give_afterlife function as its what puts players in afterlife at the beginning.
Alternatively, instead of disabling the afterlife start you could delay your code giving weapons and points until all players have revived themselves. I would recommend looking thru that script to see if there is a notify you could use to check if all players are out of afterlife. Either that or check if the round has started
level waittill( "start_of_round" );.