random client halts
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is anyone else having a repeated problem with plutonium crashing randomly and not communicating with windows properly? I encountered this issue yesterday when i was playing in a server, and again today when i was playing an LAN based custom game lobby with bots. no fps drop, no lag, no latency issues and ping less than 60, and it just freezes then displays a gigantic error message that stays on screen for less than 3 seconds before it closes both launcher and game entirely on its own along with the error message. i have no idea what error code it displays or what it is related to, and system event viewer doesn't display any useful information. the only thing i could see was that there was a fault in the command line that caused the game to halt and stop communicating with windows entirely.
any help on this would be much appreciated, as i would like to have my game work properly.
i will state that i'm using an up-to-date version of both the plutonium client and the BO2 game itself and where i got the game from was SteamUnlocked, also it came with plutonium versions of both T6mp - Multiplayer Offline / T6mp as well as T6zm - Zombies offline / T6zm but i ran the setup through the launcher i received from this website
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We don't support 3rd party repacks, which could very much be causing your issue (bad game files). Delete everything and follow our guide https://plutonium.pw/docs/install/#installing-the-base-game-bo2.
Also we need the error. Try to record it or quickly take a screenshot before the game closes.
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I'll do my best to get that error code for you, even if that means i have to screen record to do it
like i said i really want this fixed, especially since the admins of the website i used was referring those who downloaded the game from their website to use the plutonium launcher, which means they believe it to be fully up to date and compatible.
unlike most torrent websites, this one stays relatively up to date with their collection of games, and uses a pre-install method instead of torrents (im not sure if that changes anything)
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HannesC oddly enough, its fine now.... i wonder if it was just a glitch in the matrix