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Dead Ops Co-Op

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  • Garloidundefined Offline
    Garloidundefined Offline
    Garloid
    wrote on last edited by
    #1

    I was wondering if there will ever be dead ops arcade co op available at some point since me and my friend were looking forward to playing it on the release. Unless it it does work and its broken since every time we do a private match it says "Server script compile error Could not find script 'maps/_zombiemode' (see console for details)".

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    • ballsballsballsundefined Offline
      ballsballsballsundefined Offline
      ballsballsballs
      wrote on last edited by
      #2

      ^^^^
      Been having this problem as well. Please fix this...

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      • Costco_Tal7110undefined Offline
        Costco_Tal7110undefined Offline
        Costco_Tal7110
        wrote on last edited by
        #3

        same idk whats happening

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        • Soliderrorundefined Offline
          Soliderrorundefined Offline
          Soliderror
          wrote on last edited by
          #4

          The respawn script is stopping you from playing. You would need to remove it in order for you to play. it is loading the zm_spawn_fix.gsc from the zom script folder.
          Pluto will need to update the script to fix this, for now you can remove it after launching the game, and then running dead ops once removed! Only the host has to do this as well, as scripts are ran host side.

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          • Soliderrorundefined Offline
            Soliderrorundefined Offline
            Soliderror
            wrote on last edited by
            #5

            Pistakilla
            Could you possibly ask the team to add
            if ( level.script == "zombietron" ) return;
            to the main and init functions of the spawn fix? That way this will let co-op dead ops work, I needed this in my dead ops re server for the server to run a while back when testing that mod.

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            • Optimus Xundefined Offline
              Optimus Xundefined Offline
              Optimus X Contributor
              wrote on last edited by
              #6

              Soliderror That wouldn't be enough, because zm_spawn_fix uses #include maps\_zombiemode_utility; which Dead Ops does not support. Dead Ops uses #include maps\_zombietron_utility; I host a Doa server and I fixed most of the server issues and implemented Spectator to work correctly. Since DOA didn't use Spectator originally, I moved zm_spawn_fix to each of the stock zombie maps instead of the zom folder to load DOA. That way I can run both ZM and a DOA server the same time.

              Soliderrorundefined shi_no_noabundefined 2 Replies Last reply
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              • Soliderrorundefined Offline
                Soliderrorundefined Offline
                Soliderror
                replied to Optimus X on last edited by
                #7

                Optimus X 100% correct, I was tired. Yeah I forgot in my installer for my deadops script mod, it would even remove that script completely because of that.

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                • shi_no_noabundefined Offline
                  shi_no_noabundefined Offline
                  shi_no_noab
                  replied to Optimus X on last edited by
                  #8

                  Optimus X how did you move the patch file to the other maps? i didn't see any folders for them in the sp folder, would i have to create them myself? i should clarify i'm not running a server, just want to be able to run doa co-op with friends

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