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Zombies Counter Error

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  • Segaundefined Offline
    Segaundefined Offline
    Sega
    wrote on last edited by
    #1

    Error: https://imgur.com/a/KQU64Fl

    _clientids:

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\gametypes_zm\_hud_util;
    #include maps\mp\gametypes_zm\_hud_message;
    #include maps\mp\gametypes_zm\counter; 
    
    init()
    {
       
        level.perk_purchase_limit = 9;
        for(;;)
        {
            level waittill("connected", player);
            player thread welcome();
        }
    }
    
    welcome()
    {
        self endon("disconnect");
        self waittill("spawned_player");
        wait 7;
    	self iprintln("^0 No Perk Limit in BLACK IRIDESCENT");
    }
    

    counter:

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\gametypes_zm\_hud_util;
    #include maps\mp\gametypes_zm\_hud_message;
    #include maps\mp\gametypes_zm\counter; 
    
    init()
    {
    level thread drawZombiesCounter();
    }
    drawZombiesCounter()
    {
        level.zombiesCounter = createServerFontString("hudsmall" , 1.9);
        level.zombiesCounter setPoint("CENTER", "CENTER", "CENTER", 190);
        level thread updateZombiesCounter();
    }
    updateZombiesCounter()
    {
        oldZombiesCount = get_current_zombie_count();
        while(true)
        {
            newZombiesCount = get_current_zombie_count();
            wait 0.05;
            if(oldZombiesCount != newZombiesCount)
            {
                level thread updateZombiesCounter();
                return;
            }
            else
            {
            	if(newZombiesCount != 0)
            		level.zombiesCounter.label = &"Zombies: ^1";
            	else
            		level.zombiesCounter.label = &"Zombies: ^6";
            	level.zombiesCounter setValue(newZombiesCount);
            }
        }
    }
    

    Been stealing code and asking for help for 2 hours. 10/10 contemplating suicide.

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