New weapon mw3
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i learned how to extract weapon files using zonetool but when i put them in iwd they are not readable by the game.
As I understand it, you need to create a ff file with a mod and put them there, and then everything will work, maybe someone knows how to do this? -
Black-maks I can have another look into it today. I was busy over the weekend so I couldn't try again. Btw it would be easier to just add the weapons to the fastfile rather than making an IWD for them
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Bubbles
it would be cool if you could help me develop the mod. On the release, I would list you as a co-author. I'm going to move weapons from the company and hidden weapons to multiplayer, bring back the cut perks, as well as make my own changes to the gameplay. I've managed everything so far except for porting weapons. I would also like to replace the m60 juggernaut with a black ops minigun. I will be grateful if you help me. -
it would be cool if you would assist me with fostering the mod. On the delivery, I would show you as a co-creator. I will move weapons from the organization and secret weapons to multiplayer, bring back the cut advantages, as well as roll out my own improvements to the interactivity.
Thanks.
office furniture in Dubai -
Black-maks If I owned BO1 I could have just ported the BO1 minigun as is. I just don't own the game so I have no ways of obtaining any of the assets (as far as I'm aware)
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Bubbles here is a link to a mod that adds a minigun to iw4x. it would be cool if you ported it to mw3 as a juggernaut machine gun. https://reactiongaming.us/community/resources/cod-mw2-bo_minigun-mod.182/
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Black-maks I'll check it out today
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Bubbles the question is, which file is responsible for the list of weapons and perks in the class creation menu? I'd like to add jumpdive and thermal cut perks as well as at4 and m240 - they are in the game. And be sure to write back if you managed to port the minigun and rsass from sp
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Black-maks Couldn't dump the minigun unfortunately. Throws out of memory errors. And for the M240, you will need to dump some DLC spec ops missions or just port it from MW2 (which I've already done, just need to finish). The AT-4 just needs precaching in a script. You can't add items to the CaC menu to be usable. They need to be officially added to the client before you can do that
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Bubbles no, you can include weapons in class creation as far as I know with this function. how to add perks ?
function Init()
-- Allocate menu
menu = UI.MenuOverlay.new("cac_smg_primary")
-- Add menu buttons
Menu_Seperator(menu, 6)
CAC_Primary_SMG(menu, 6, "iw5_ak74u", "@WEAPON_AK74U")
end -
Black-maks That just adds the item to the menu. What I was meant to say is that you can't make it work. It will go back to the previously selected weapon
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Bubbles
Have you tried adding new weapons to class.gsc and adding them to iwd? I think this script should work. -
Black-maks I'm not sure how the class.gsc works, but there would also be no need for you to add a weapon to the CaC menu since it can't be used on public servers
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Bubbles I don’t quite understand which file I need to change, can you give the full file name?
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Black-maks Can you tell me exactly what you're trying to do? Because I'm getting mixed ideas on what you're doing
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Bubbles I'd like to add a new weapon to the class selection menu, like the ak74u. I have changed class.gsc and cac_smg_primary.lua but it's not enough. When I choose a new weapon, it resets to default. For example at4 or mk12spr. What files besides gsc class and cac_smg_primary.lua do i have to change to make this work?
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Black-maks I couldn't help you with that to be honest. Like I said anyway, adding a weapon to the CaC menu isn't going to be useful since you can't use it on servers
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Bubbles I can use it on my private servers and users who download the mod will also be able to use it. It's just prettier to add it via class creation than to give via (self giveWeapon) directly when you enter the server. can you help in this thread and post the finished files for assembly in ff mod?https://forum.plutonium.pw/topic/24024/mw3-help-changing-the-fire-rate-of-the-m16a4