[Mod Tools] Rain
-
https://www.youtube.com/watch?v=Z4qqy3PAB30
1.-Open your map in the radiant and add trigger_multiple where you want the sound to be inside.
Add these kvps:
targetname inside_rain2.-Open your zombie_mapname.gsc and below
//#include maps\zombie_theater_teleporter;add this:
#include maps\_weather;under of:
main () {add this:
level._effect["lightning_strike"] = LoadFX( "maps/zombie/fx_zombie_lightning_flash" ); level._effect["rain_10"] = LoadFX( "env/weather/fx_rain_sys_heavy" ); level._effect["rain_9"] = LoadFX( "env/weather/fx_rain_sys_heavy" ); level._effect["rain_8"] = LoadFX( "env/weather/fx_rain_sys_heavy" ); level._effect["rain_7"] = LoadFX( "env/weather/fx_rain_sys_heavy" ); level._effect["rain_6"] = LoadFX( "env/weather/fx_rain_sys_med" ); level._effect["rain_5"] = LoadFX( "env/weather/fx_rain_sys_med" ); level._effect["rain_4"] = LoadFX( "env/weather/fx_rain_sys_med" ); level._effect["rain_3"] = LoadFX( "env/weather/fx_rain_sys_med" ); level._effect["rain_2"] = LoadFX( "env/weather/fx_rain_sys_lght" ); level._effect["rain_1"] = LoadFX( "env/weather/fx_rain_sys_lght" ); level._effect["rain_0"] = LoadFX( "env/weather/fx_rain_sys_lght" );you have to look for this line:
maps\_zombiemode::main();under it add this:
thread weather_control();at the end of the .gsc add this:
weather_control() { flag_wait("all_players_connected"); rainInit( "hard" ); // get rain going level thread rainEffectChange( 9, 0.1 ); // tweak initial rain strength ... default is hard thread playerWeather(); // make the actual rain effect generate around the players level.thunder_sound_active = true; //disable or enable thunder sounds players = get_players(); for(i = 0; i < players.size; i++) { players[i] thread watchRainSFX(); } level.nextLightning = GetTime() + 1; thread lightning( ::lightning_normal, ::lightning_flash ); } watchRainSFX() { self endon("death"); self endon("disconnect"); self.isInside = false; self.isInsideLoop = false; self.isOutsideLoop = false; zones = GetEntArray("inside_rain", "targetname"); while(1) { for(i = 0; i < zones.size; i++) { if(self IsTouching(zones[i])) { self.isInside = true; break; } else { self.isInside = false; } } if(self.isInside) { if(!self.isInsideLoop) { iprintln("Jugador isInSide"); self.isInsideLoop = true; self.isOutsideLoop = false; self StopLoopSound(); self PlayLoopSound("rain_inside"); } } else { if(!self.isOutsideLoop) { iprintln("Jugador isOutSide"); self.isOutsideLoop = true; self.isInsideLoop = false; self StopLoopSound(); self PlayLoopSound("rain_outside"); } } wait(0.1); } } lightning_normal() { wait( 0.05 ); ResetSunLight(); } lightning_flash() { SetSunLight( 4, 4, 4.5 ); SetSunLight( 1, 1, 1.5 ); wait( 0.0014 ); SetSunLight( 3, 3, 3.5 ); SetSunLight( 2, 2, 2.5 ); SetSunLight( 1.5, 1.5, 2 ); wait( 0.0010 ); SetSunLight( 1, 1, 1.5 ); SetSunLight( 5, 5, 5.5 ); wait( 0.0011 ); SetSunLight( 4, 4, 4.5 ); SetSunLight( 1, 1, 1.5 ); wait( 0.0015 ); SetSunLight( 2.5, 2.5, 3 ); }3.-Put this in your sounds
rain_outside,raw\sound\amb\weather\rain\outdoor\stereo\stereo_00.wav,evt_2d,,,ambience,97,97,100,0,0,0,default,default,allon,rdefault,5,priority,5,reject,0,0,0,100,100,0,1,2d,loaded,looping,,1,0,97,,quad,0,0,0,0,0,0.5,no,no,none,1000,no,,both,no,no,,,75,no,no,0,0,wma,yes,no,world,event,no,raw\sound\amb\weather\rain\outdoor\stereo\stereo_00_l.xm4,0,raw\sound\amb\weather\rain\outdoor\stereo\stereo_00_l.mp3,0,raw\sound\amb\weather\rain\outdoor\stereo\stereo_00_l.wav,0,mpl_kowloon,all rain_inside,raw\sound\amb\weather\rain\indoor\stereo\stereo_l.wav,evt_2d,,,ambience,97,97,100,0,0,0,default,default,allon,rdefault,5,priority,5,reject,0,0,0,100,100,0,1,2d,loaded,looping,,1,0,97,,quad,0,0,0,0,0,0.5,no,no,none,1000,no,,both,no,no,,,75,no,no,0,0,wma,yes,no,world,event,no,raw\sound\amb\weather\rain\indoor\stereo\stereo_l.xm4,0,raw\sound\amb\weather\rain\indoor\stereo\stereo_l.mp3,0,raw\sound\amb\weather\rain\indoor\stereo\stereo_l.wav,0,mpl_kowloon,all thunder_00,raw\sound\amb\weather\thunder\thunder_00.wav,amb_500,,,ambience,95,95,100,100,500,500,log2,log1,allon,rdefault,4,priority,5,reject,-100,100,0,10,50,0,1,3d,loaded,nonlooping,,1,0,95,,default,0,20,120,93,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,65,no,no,0,0,wma,yes,no,world,ambience,no,raw\sound\amb\weather\thunder\thunder_00.xm4,0,raw\sound\amb\weather\thunder\thunder_00.mp3,0,raw\sound\amb\weather\thunder\thunder_00.wav,0,zmb_theater,all thunder_01,raw\sound\amb\weather\thunder\thunder_01.wav,amb_500,,,ambience,95,95,100,100,500,500,log2,log1,allon,rdefault,4,priority,5,reject,-100,100,0,10,50,0,1,3d,loaded,nonlooping,,1,0,95,,default,0,20,120,93,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,65,no,no,0,0,wma,yes,no,world,ambience,no,raw\sound\amb\weather\thunder\thunder_01.xm4,0,raw\sound\amb\weather\thunder\thunder_01.mp3,0,raw\sound\amb\weather\thunder\thunder_01.wav,0,zmb_theater,all thunder_02,raw\sound\amb\weather\thunder\thunder_02.wav,amb_500,,,ambience,95,95,100,100,500,500,log2,log1,allon,rdefault,4,priority,5,reject,-100,100,0,10,50,0,1,3d,loaded,nonlooping,,1,0,95,,default,0,20,120,93,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,65,no,no,0,0,wma,yes,no,world,ambience,no,raw\sound\amb\weather\thunder\thunder_02.xm4,0,raw\sound\amb\weather\thunder\thunder_02.mp3,0,raw\sound\amb\weather\thunder\thunder_02.wav,0,zmb_theater,all thunder_03,raw\sound\amb\weather\thunder\thunder_03.wav,amb_500,,,ambience,95,95,100,100,500,500,log2,log1,allon,rdefault,4,priority,5,reject,-100,100,0,10,50,0,1,3d,loaded,nonlooping,,1,0,95,,default,0,20,120,93,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,65,no,no,0,0,wma,yes,no,world,ambience,no,raw\sound\amb\weather\thunder\thunder_03.xm4,0,raw\sound\amb\weather\thunder\thunder_03.mp3,0,raw\sound\amb\weather\thunder\thunder_03.wav,0,zmb_theater,all4.-Finally in your zone_source (mod.csv) add this:
include,rain -
undefined bhfff referenced this topic on
-
Can u show what it looks like
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login