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COD4 Compile Reflection error

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  • picxundefined Offline
    picxundefined Offline
    picx
    wrote on last edited by
    #1

    hello, I have made a custom map in COD4 but when i went into COD Compile Tools and went to "Compile Reflections" it loads fine at first but when it fully loaded in it gave me an error message saying "Script compile error Duplicate #Include #include maps\mp_utility" can some please help me out with this problem that would be great!

    error_0.png

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    • Xerxesundefined Offline
      Xerxesundefined Offline
      Xerxes Plutonium Staff
      wrote on last edited by
      #2

      Well, remove the duplicate include?

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      • picxundefined Offline
        picxundefined Offline
        picx
        wrote on last edited by
        #3

        where can i find that duplicate include? is it in the file or is it in some folder?

        Bubblesundefined 1 Reply Last reply
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        • Bubblesundefined Offline
          Bubblesundefined Offline
          Bubbles Contributor
          replied to picx on last edited by Bubbles
          #4

          picx It would be in the map GSCs. Check all of them to see if you have duplicate #include headers for _utility. You can find the GSCs in
          yourmap/maps/mp/
          yourmap/createart/
          yourmap/createfx

          picxundefined 2 Replies Last reply
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          • picxundefined Offline
            picxundefined Offline
            picx
            replied to Bubbles on last edited by
            #5

            Bubbles illl try and see

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            • picxundefined Offline
              picxundefined Offline
              picx
              replied to Bubbles on last edited by
              #6

              Bubbles yourmap? I don't think i have it in those files

              Bubblesundefined 1 Reply Last reply
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              • Bubblesundefined Offline
                Bubblesundefined Offline
                Bubbles Contributor
                replied to picx on last edited by
                #7

                picx replace yourmap with the map name (i.e mp_shipment)

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