Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO1 Modding Releases & Resources
  3. [Mod Tools] Buildable Powerswitch

[Mod Tools] Buildable Powerswitch

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
6 Posts 4 Posters 568 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • shippuden1592undefined Offline
    shippuden1592undefined Offline
    shippuden1592
    wrote on last edited by
    #1

    https://www.youtube.com/watch?v=auX0iOVE6YY

    DOWNLOAD

    1.-Go to your _zombiemode.gsc and look for the line:

    maps\_zombiemode_weapon_box::init();
    

    Below it add:

    maps\_zombiemode_buildable_powerswitch::init();
    

    2.-Open your zombie_mapname.map in radiant and add the prefabs that come in the .rar

    3.-In your mod.csv add this:

    material,hud_buildable_item_lever
    material,hud_buildable_item_panel
    

    4.-Add these sounds to your soundaliases:

    craftable_build_added_piece,raw\sound\bo2\zmb_build_added_piece.wav,amb_500,,,ambience,95,95,100,100,500,500,log2,log1,allon,rdefault,4,priority,5,reject,-100,100,0,10,50,0,1,3d,loaded,nonlooping,,1,0,95,,default,0,20,120,93,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,65,no,no,0,0,wma,yes,no,world,ambience,no,raw\sound\bo2\zmb_build_added_piece.xm4,0,raw\sound\bo2\zmb_build_added_piece.mp3,0,raw\sound\bo2\zmb_build_added_piece.wav,0,zmb_theater,all
    craftable_build_completed,raw\sound\bo2\zmb_build_completed.wav,amb_500,,,ambience,95,95,100,100,500,500,log2,log1,allon,rdefault,4,priority,5,reject,-100,100,0,10,50,0,1,3d,loaded,nonlooping,,1,0,95,,default,0,20,120,93,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,65,no,no,0,0,wma,yes,no,world,ambience,no,raw\sound\bo2\zmb_build_completed.xm4,0,raw\sound\bo2\zmb_build_completed.mp3,0,raw\sound\bo2\zmb_build_completed.wav,0,zmb_theater,all
    craftable_build_adding_piece,raw\sound\bo2\zmb_build_adding_piece.wav,,,,ambience,100,100,100,100,450,700,curve3,curve2,allon,rdefault,5,priority,5,reject,-100,100,0,25,50,0.25,1,3d,loaded,looping,,1,0,96,,default,0,50,150,92,0.4,0.5,no,yes,none,1000,no,,both,no,no,,,75,no,no,0,0,wma,yes,no,world,ambience,no,raw\sound\bo2\zmb_build_adding_piece.xm4,0,raw\sound\bo2\zmb_build_adding_piece.mp3,0,raw\sound\bo2\zmb_build_adding_piece.wav,0,zmb_common,all
    
    PS2ABBACHIOundefined 1 Reply Last reply
    1
    • PS2ABBACHIOundefined Offline
      PS2ABBACHIOundefined Offline
      PS2ABBACHIO
      replied to shippuden1592 on last edited by
      #2

      shippuden1592 bro take a break for a bit, I feel like you are overworking yourself

      shippuden1592undefined 1 Reply Last reply
      0
      • shippuden1592undefined Offline
        shippuden1592undefined Offline
        shippuden1592
        replied to PS2ABBACHIO on last edited by
        #3

        PS2ABBACHIO said in [Mod Tools] Buildable Powerswitch:

        bro take a break for a bit, I feel like you are overworking yourself

        Thanks bro, but I did some things ago years, only I released them for a forum in Spanish and now I'm releasing them in all the forums 😉

        PS2ABBACHIOundefined 1 Reply Last reply
        0
        • PS2ABBACHIOundefined Offline
          PS2ABBACHIOundefined Offline
          PS2ABBACHIO
          replied to shippuden1592 on last edited by
          #4

          shippuden1592 oh ok then that’s Great! Hope it was worth it in the end

          1 Reply Last reply
          0
          • javascript_616undefined Offline
            javascript_616undefined Offline
            javascript_616
            wrote on last edited by
            #5

            it works for any map? or just custom like the video?

            1 Reply Last reply
            0
            • Xerxesundefined Offline
              Xerxesundefined Offline
              Xerxes Plutonium Staff
              wrote on last edited by
              #6

              It is a prefab for radiant, it only works on custom maps.

              1 Reply Last reply
              0
              • bhfffundefined bhfff referenced this topic on

              • Login

              • Don't have an account? Register

              • Login or register to search.
              • First post
                Last post
              0
              • Recent
              • Tags
              • Popular
              • Users
              • Groups
              • Donate