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draw distance in tranzit

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  • EasilyUnstpp_undefined Offline
    EasilyUnstpp_undefined Offline
    EasilyUnstpp_
    wrote on last edited by
    #1

    is there any available command that let's me get a better draw distance in maps like tranzit? since when you deactivate the fog in tranzit and you go to a zone that is supposed to have fog, objects spawn in front of you and makes it look kinda bad. is there any way to fix that?

    JezuzLizardundefined 1 Reply Last reply
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    • EasilyUnstpp_undefined EasilyUnstpp_

      is there any available command that let's me get a better draw distance in maps like tranzit? since when you deactivate the fog in tranzit and you go to a zone that is supposed to have fog, objects spawn in front of you and makes it look kinda bad. is there any way to fix that?

      JezuzLizardundefined Offline
      JezuzLizardundefined Offline
      JezuzLizard
      Plutonium Staff
      wrote on last edited by
      #2

      EasilyUnstpp_ This may be unrelated to the draw distance, instead Tranzit uses the gump system because it is so big. Basically certain assets are stored in extra gump zones which are dynamically loaded and unloaded depending on where you are on the map. An unloaded texture appears black, and unloaded models appear as black boxes. Unfortunately this cannot be fixed.

      If you are refering to the pop in that is a different issue. You can change it by first turning sv_cheats dvar on, and then setting these two dvars:

      r_lodBiasRigid -1000
      r_lodBiasSkinned -1000
      

      You can also set it in a script with setClientDvar()

      self setclientdvar("r_lodBiasRigid", -1000);
      self setclientdvar("r_lodBiasSkinned", -1000);
      
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