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Script for Killstreaks?

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  • JustAnAmbushundefined Offline
    JustAnAmbushundefined Offline
    JustAnAmbush
    wrote on last edited by
    #1

    Hi, is there a working script, that disable the death penalty for killstreaks. Like you dont lose the killstreak progress on death. Wann do this to make bot matches harder, if bots have access to the dogs for example. Greetings 🙂

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    • Resxtundefined Offline
      Resxtundefined Offline
      Resxt Plutonium Staff
      wrote on last edited by Resxt
      #2

      I'm not going to answer your question because I don't have the answer but are you sure you want to do this?
      I don't think people enjoy getting killed by insane killstreaks like dogs or drone waves that you cannot counter etc. even more from bots.

      This sounds like a pretty bad idea in the first place

      I have no idea how to do this but there is most likely a variable on the player's entity that stores the current kill streak so you could store it in a custom variable every 0.05s (only when the custom variable != the current kill streak of course)

      Maybe the value you're looking for is player.pers["cur_kill_streak"]; no idea, that's what it is on IW5
      Also looking at the dump can help you find it.
      I found this that you could debug and keep searching https://github.com/plutoniummod/t6-scripts/blob/main/MP/Core/maps/mp/gametypes/_globallogic_player.gsc#L260

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      • JustAnAmbushundefined Offline
        JustAnAmbushundefined Offline
        JustAnAmbush
        wrote on last edited by
        #3

        This is only for my bot vs bot recordings. i wanna show some killstreaks in the bot recordings. At the moments the bots get their strong killstreaks with care package 😄 and yeah its very rare that bots reach a 19 Killstreak 😄

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