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  3. Black Ops 2 Tranzit Pre-Alpha.

Black Ops 2 Tranzit Pre-Alpha.

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  • FleecyPort2undefined FleecyPort2

    DerpyBoxDX the screenshot had xmodels disabled because of xenia
    here's the intended look, also it does play as intended and looks kinda like the concept art
    also I couldn't find race or any other game modes except for turned on farm

    image2.png

    Rylinundefined Offline
    Rylinundefined Offline
    Rylin
    wrote on last edited by
    #122

    FleecyPort2 HackingIsFreedom very recently made a video which seemed to have worked through getting all the models loaded and running in this video.

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    • G0LD3N 4RMundefined Offline
      G0LD3N 4RMundefined Offline
      G0LD3N 4RM
      wrote on last edited by G0LD3N 4RM
      #123

      I thought this thread died off so I was originally going to comment: "Well what'd ya know? This thread died moments before we've gotten loads more pre-alpha information."

      Before making this comment, I see that now there's already posts regarding information on pre-alpha so you've read my mind!
      Either way, I'm glad to see that some information has leaked, especially the loved meat game mode that's quite accessible now (but there's catches to this access).

      I did not make this comment for no purpose so here is this: 8368ecbb-5c60-432d-a468-bd9c2c17e64f-image.png
      Caption: Buried's Pre-Alpha Map Layout. Originally there were meant to be 3 maps, Facility Powerplant, New York Tunnels, and Abandoned Mine.

      • I assume Buried became a combination of the 2
      • New York Tunnels was an inspiration map from Abandoned Mine, that featured being underground a city of some sort, which one can assume would be New York.
      • Not much is known about Facility Powerplant

      New York Tunnels Reference 1

      New York Tunnels Reference 2

      DerpyBoxDXundefined 1 Reply Last reply
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      • G0LD3N 4RMundefined G0LD3N 4RM

        I thought this thread died off so I was originally going to comment: "Well what'd ya know? This thread died moments before we've gotten loads more pre-alpha information."

        Before making this comment, I see that now there's already posts regarding information on pre-alpha so you've read my mind!
        Either way, I'm glad to see that some information has leaked, especially the loved meat game mode that's quite accessible now (but there's catches to this access).

        I did not make this comment for no purpose so here is this: 8368ecbb-5c60-432d-a468-bd9c2c17e64f-image.png
        Caption: Buried's Pre-Alpha Map Layout. Originally there were meant to be 3 maps, Facility Powerplant, New York Tunnels, and Abandoned Mine.

        • I assume Buried became a combination of the 2
        • New York Tunnels was an inspiration map from Abandoned Mine, that featured being underground a city of some sort, which one can assume would be New York.
        • Not much is known about Facility Powerplant

        New York Tunnels Reference 1

        New York Tunnels Reference 2

        DerpyBoxDXundefined Offline
        DerpyBoxDXundefined Offline
        DerpyBoxDX
        wrote on last edited by
        #124

        G0LD3N 4RM
        IIRC, checking on the BO2 Docs, the Abandon Mines Map is the least Documented one, as Mob & Origins have their own docs too. Powerplant and NYC Tunnels uses the Die Rise template, but NY Tunnels only had like pic references of their idea before they merged their ideas that formed Buried.

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        • FleecyPort2undefined FleecyPort2

          DerpyBoxDX the screenshot had xmodels disabled because of xenia
          here's the intended look, also it does play as intended and looks kinda like the concept art
          also I couldn't find race or any other game modes except for turned on farm

          image2.png

          Cawldwinkundefined Offline
          Cawldwinkundefined Offline
          Cawldwink
          wrote on last edited by
          #125

          FleecyPort2 Fleecyyyyyy :3

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          • A Former User? A Former User

            hardkiller2565 If you want to try the cut gamemodes like Meat and Race then you can get the portrayal version from Jbleezy's BO2 Reimagined Mod: https://github.com/Jbleezy/BO2-Reimagined

            cdogbruvundefined Offline
            cdogbruvundefined Offline
            cdogbruv
            wrote on last edited by
            #126

            take its for pc?

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            • MLG Gucciundefined Offline
              MLG Gucciundefined Offline
              MLG Gucci
              wrote on last edited by
              #127

              still on the search for pre alpha tranzit

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              • CAW TRICKSHOTundefined Offline
                CAW TRICKSHOTundefined Offline
                CAW TRICKSHOT
                wrote on last edited by
                #128

                the road from town to cornfield would have been clutch af and tranzit should of had a in slot unique ww i think the jetgun would prob get more love

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                • Rylinundefined Offline
                  Rylinundefined Offline
                  Rylin
                  wrote on last edited by
                  #129

                  Just an update for anyone looking for deleted pictures from this thread, a lot of currently missing stuff is available on the way back machine using this threads URL.

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                  • Rylinundefined Offline
                    Rylinundefined Offline
                    Rylin
                    wrote on last edited by
                    #130

                    so-now-that-we-have-bo2-early-origins-dlc-5-maps-stuff-v0-jceo4j7ez29e1.png GDhOHewbAAAS5Nl.jpg GDhNs1tasAAlfD2.jpg GDhNs2YawAAKf1S.jpg GDhNs3RasAAIifJ.jpg GDhNs4ybYAAxYTx.jpg GDhNgL3asAAQLqI.jpg 20250719_211851.png 20250719_211834.png

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                    • AlexanderAlexisundefined Offline
                      AlexanderAlexisundefined Offline
                      AlexanderAlexis
                      wrote last edited by
                      #131

                      to launch meatrace u need this:
                      g_gametype zmeat; ui_gametype zmeat; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation town/tunnel; map zm_transit_tm

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