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Black Ops 2 Tranzit Pre-Alpha.

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  • Rylinundefined Offline
    Rylinundefined Offline
    Rylin
    replied to RedxSkull on last edited by
    #10

    RedxSkull I heard the same sort of sentiment when I was looking around forums and threads relating to the legal issues with sharing screenshots or even video content from the alpha builds. Not much has been said about the differences between the alpha version of Green Run compared to the one that we got on launch. If you don't mind sharing I would be very interested to hear a description of what the early development of Green Run looked like as almost no information exists, even a description of it.

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    • hindercanrunundefined Offline
      hindercanrunundefined Offline
      hindercanrun
      replied to Rylin on last edited by hindercanrun
      #11
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      • Rylinundefined Offline
        Rylinundefined Offline
        Rylin
        replied to hindercanrun on last edited by
        #12

        hindercanrun "Prototype Preservation" on YouTube replied to one of my comments asking about Green Run way back in 2019 before he got cease and desisted and subsequently terminated. I asked if in any of his dev kits featured Green Run and he said yes and mentioned a day night cycle that was very crudely implemented. His channel watermark is on the first two screenshots of the thread to his lost video on "Hanford" (Tranzit)

        hindercanrunundefined 1 Reply Last reply
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        • hindercanrunundefined Offline
          hindercanrunundefined Offline
          hindercanrun
          replied to Rylin on last edited by
          #13
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          • Rylinundefined Offline
            Rylinundefined Offline
            Rylin
            replied to hindercanrun on last edited by
            #14

            hindercanrun Wholey shit you have it, subtle difference in the early title screen for multiplayer title screen as well. Don't think this has ever seen the light of day tried to reverse search it on google.

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            • Rylinundefined Offline
              Rylinundefined Offline
              Rylin
              wrote on last edited by
              #15

              Back in 2019 a YouTube channel by the name of "Prototype Preservation" disappeared just as quick as it appeared. This channel focused on early pre-alpha versions of Call of Duty Black Ops 2, mainly focusing on the multiplayer content showing the many ways that the game has progressed during its early development, also showing many features that were cut along the way. It is theorized that many of the dev kits they utilized were sourced from "Prototype Warehouse" on "Archive.org". However, it was directly by the hand of Treyarch that this channel was terminated as they have been known to send cease and desist letters to those who either obtain these dev kits or post media from them online. Multiple users have claimed that Treyarch has an automated tool to remove this type of media from the internet as it is posted.

              There is without a doubt an early dev kit of the zombies game mode somewhere in circulation on the wider internet, and in fact Protype Preservation before their termination claimed to have a copy with early Green Run, even playing it claiming is was very different from the map Tranzit that we got at launch. This was said 3 days leading up to the termination of the channel, ergo the only footage of pre-alpha Green Run is now lost, assuming Prototype Preservation was served a cease and desist because of this claim. Since then several new pieces of photos/audio media have come up but no video exists of the early build online at all. Leaving the greater internet to wonder what early Green Run was like except the people holding these dev kits.

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              • Rylinundefined Offline
                Rylinundefined Offline
                Rylin
                wrote on last edited by
                #16

                1657766678848-communityicon_z6twihtcyyf61.jpg Screenshot_1.jpg Screenshot_2.jpg

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                • RedxSkullundefined Offline
                  RedxSkullundefined Offline
                  RedxSkull
                  wrote on last edited by RedxSkull
                  #17

                  Rylin hindercanrun If you guys want to hear about some interesting info about Pre-alpha by Jason Blundell. There is one interview covering a lot about what happen to the true version of Tranzit made by Jimmy Zielinski and all the cut out zombie content. Why we never got the true version of Tranzit that Jimmy Zielinski wanted to make, etc. I recommend watching the whole interview. It's very interesting and good insight from a developer point of view.

                  https://www.youtube.com/watch?v=lkLm6qqQ5dE

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                  • hindercanrunundefined Offline
                    hindercanrunundefined Offline
                    hindercanrun
                    wrote on last edited by hindercanrun
                    #18
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                    • RedxSkullundefined Offline
                      RedxSkullundefined Offline
                      RedxSkull
                      replied to hindercanrun on last edited by
                      #19

                      hindercanrun Yep, but his work paid off in Ascension and Call of the Dead. He literally gave us his blood, sweat and tears on those maps and tried as well on Tranzit. Sadly, Tranzit was never close to finishing. It's crazy how turned was originally supposed to come out with the game, but later released as a DLC. They should have done that with the rest of the other game modes like race, zmeat, etc.

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                      • hindercanrunundefined Offline
                        hindercanrunundefined Offline
                        hindercanrun
                        wrote on last edited by
                        #20
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                        • Rylinundefined Offline
                          Rylinundefined Offline
                          Rylin
                          wrote on last edited by
                          #21

                          wp_ss_20170614_0001.png.c1e131d7947a91e735c82a1df89cbbed.png 18bkcnscxfh51.png

                          Cut "Meat" game mode screen.

                          Power Station was supposed to be a playable area like Town in Survival and Grief but was cut from the game.

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                          • hindercanrunundefined Offline
                            hindercanrunundefined Offline
                            hindercanrun
                            wrote on last edited by
                            #22
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                            • Rylinundefined Offline
                              Rylinundefined Offline
                              Rylin
                              replied to hindercanrun on last edited by
                              #23

                              hindercanrun Please, I would love to see it. Would you be able to include Meat and Race?

                              JezuzLizardundefined 1 Reply Last reply
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                              • Lupercalundefined Offline
                                Lupercalundefined Offline
                                Lupercal
                                wrote on last edited by
                                #24

                                hindercanrun
                                If you send me the alpha/beta builds you've got I can PayPal you something for the trouble.
                                Add me on discord: Lupercal#9956

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                                • hindercanrunundefined Offline
                                  hindercanrunundefined Offline
                                  hindercanrun
                                  wrote on last edited by
                                  #25
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                                  • JezuzLizardundefined Offline
                                    JezuzLizardundefined Offline
                                    JezuzLizard Plutonium Staff
                                    replied to Rylin on last edited by
                                    #26

                                    Rylin This repo has them: https://github.com/Gamecheat13/RawGames/tree/Call-of-Duty

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                                    • hindercanrunundefined Offline
                                      hindercanrunundefined Offline
                                      hindercanrun
                                      wrote on last edited by
                                      #27
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                                      • Rylinundefined Offline
                                        Rylinundefined Offline
                                        Rylin
                                        wrote on last edited by
                                        #28

                                        ZCON - Zombe containment Mode, wave based defensive gameplay
                                        Objective: Stay alive for as long as you can and prevent X number of zombies from escaping
                                        Map ends: When all players die or X number of zombies escape
                                        Respawning: No wait / Near teammates

                                        Turned ( Encounters )
                                        Objective: Out match the enemy team
                                        Map ends: When all players on a team die ( Zombified )
                                        Respawning: Respawn as a Zombie if you die, Respawn as a human if you kill a Zombified player

                                        RACE
                                        Objective: Get to the end before your teammates
                                        Map ends: When all players are across the finishline
                                        Respawning: 10 seconds auto-revive , no respawning

                                        Pitted ( Encounters )
                                        Objective: Survive in endless waves of multiple enemy types
                                        Map ends: When a team ( Encounters ) is left alive
                                        Respawning: Players remain dead for the game mode

                                        No Man's Land ( Survival )
                                        Objective: Survive in endless waves of multiple enemy types
                                        Map ends: When all players die
                                        Respawning: Players remain dead for the game mode

                                        Dead Pool
                                        Objective: Get to the end before your teammates
                                        Map ends: When all players die or X number of zombies escape Respawning: No wait / Near teammates

                                        Standard ( Survival )
                                        Objective: Standard gameplay that harkons back to the original "Prototype" experience
                                        Map ends: When all players die
                                        Respawning: When the round changes ( just like Classic mode )

                                        Cleansed ( Survival )
                                        Objective: Out match the other players on your team
                                        Map ends: When only one human player is left standing
                                        Respawning: Respawn as a Zombie if you die, Respawn as a human if you kill a Zombified player

                                        hindercanrunundefined 1 Reply Last reply
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                                        • ZombieSlayerundefined Offline
                                          ZombieSlayerundefined Offline
                                          ZombieSlayer
                                          wrote on last edited by
                                          #29

                                          c09158f1-6445-4928-b913-ef8a6a64212c-image.png

                                          Not Tranzit but found on Reddit, not only has the old title screen but also has the moon map "card" displaying obviously indicating Moon was to be in the game at sometime. Whether or not it was ever even past the concept phase is unknown. The thread has people saying they were placeholder but with the other maps also being present and not placeholders it makes you wonder.

                                          Nacht and Der Riese also here.

                                          f5a6d3a8-6aa0-4d3c-8cec-07b06d5c12f2-image.png

                                          9b43fdbd-a042-447e-baa5-1a3c1025ae17-image.png

                                          Finally, an unused image for bus depot.

                                          4d427071-d964-4eae-9a37-b850c75309eb-image.png

                                          hindercanrunundefined 1 Reply Last reply
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