Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. General Discussion
  3. Black Ops 2 Tranzit Pre-Alpha.

Black Ops 2 Tranzit Pre-Alpha.

Scheduled Pinned Locked Moved General Discussion
128 Posts 40 Posters 38.4k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Rylinundefined Offline
    Rylinundefined Offline
    Rylin
    wrote on last edited by
    #15

    Back in 2019 a YouTube channel by the name of "Prototype Preservation" disappeared just as quick as it appeared. This channel focused on early pre-alpha versions of Call of Duty Black Ops 2, mainly focusing on the multiplayer content showing the many ways that the game has progressed during its early development, also showing many features that were cut along the way. It is theorized that many of the dev kits they utilized were sourced from "Prototype Warehouse" on "Archive.org". However, it was directly by the hand of Treyarch that this channel was terminated as they have been known to send cease and desist letters to those who either obtain these dev kits or post media from them online. Multiple users have claimed that Treyarch has an automated tool to remove this type of media from the internet as it is posted.

    There is without a doubt an early dev kit of the zombies game mode somewhere in circulation on the wider internet, and in fact Protype Preservation before their termination claimed to have a copy with early Green Run, even playing it claiming is was very different from the map Tranzit that we got at launch. This was said 3 days leading up to the termination of the channel, ergo the only footage of pre-alpha Green Run is now lost, assuming Prototype Preservation was served a cease and desist because of this claim. Since then several new pieces of photos/audio media have come up but no video exists of the early build online at all. Leaving the greater internet to wonder what early Green Run was like except the people holding these dev kits.

    1 Reply Last reply
    1
    • Rylinundefined Offline
      Rylinundefined Offline
      Rylin
      wrote on last edited by
      #16

      1657766678848-communityicon_z6twihtcyyf61.jpg Screenshot_1.jpg Screenshot_2.jpg

      1 Reply Last reply
      0
      • RedxSkullundefined Offline
        RedxSkullundefined Offline
        RedxSkull
        wrote on last edited by RedxSkull
        #17

        Rylin hindercanrun If you guys want to hear about some interesting info about Pre-alpha by Jason Blundell. There is one interview covering a lot about what happen to the true version of Tranzit made by Jimmy Zielinski and all the cut out zombie content. Why we never got the true version of Tranzit that Jimmy Zielinski wanted to make, etc. I recommend watching the whole interview. It's very interesting and good insight from a developer point of view.

        https://www.youtube.com/watch?v=lkLm6qqQ5dE

        1 Reply Last reply
        0
        • hindercanrunundefined Offline
          hindercanrunundefined Offline
          hindercanrun
          wrote on last edited by hindercanrun
          #18
          This post is deleted!
          RedxSkullundefined 1 Reply Last reply
          0
          • RedxSkullundefined Offline
            RedxSkullundefined Offline
            RedxSkull
            replied to hindercanrun on last edited by
            #19

            hindercanrun Yep, but his work paid off in Ascension and Call of the Dead. He literally gave us his blood, sweat and tears on those maps and tried as well on Tranzit. Sadly, Tranzit was never close to finishing. It's crazy how turned was originally supposed to come out with the game, but later released as a DLC. They should have done that with the rest of the other game modes like race, zmeat, etc.

            1 Reply Last reply
            1
            • hindercanrunundefined Offline
              hindercanrunundefined Offline
              hindercanrun
              wrote on last edited by
              #20
              This post is deleted!
              Rylinundefined 1 Reply Last reply
              1
              • Rylinundefined Offline
                Rylinundefined Offline
                Rylin
                wrote on last edited by
                #21

                wp_ss_20170614_0001.png.c1e131d7947a91e735c82a1df89cbbed.png 18bkcnscxfh51.png

                Cut "Meat" game mode screen.

                Power Station was supposed to be a playable area like Town in Survival and Grief but was cut from the game.

                1 Reply Last reply
                0
                • hindercanrunundefined Offline
                  hindercanrunundefined Offline
                  hindercanrun
                  wrote on last edited by
                  #22
                  This post is deleted!
                  spc.1undefined 1 Reply Last reply
                  0
                  • Rylinundefined Offline
                    Rylinundefined Offline
                    Rylin
                    replied to hindercanrun on last edited by
                    #23

                    hindercanrun Please, I would love to see it. Would you be able to include Meat and Race?

                    JezuzLizardundefined 1 Reply Last reply
                    0
                    • Lupercalundefined Offline
                      Lupercalundefined Offline
                      Lupercal
                      wrote on last edited by
                      #24

                      hindercanrun
                      If you send me the alpha/beta builds you've got I can PayPal you something for the trouble.
                      Add me on discord: Lupercal#9956

                      1 Reply Last reply
                      0
                      • hindercanrunundefined Offline
                        hindercanrunundefined Offline
                        hindercanrun
                        wrote on last edited by
                        #25
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • JezuzLizardundefined Offline
                          JezuzLizardundefined Offline
                          JezuzLizard Plutonium Staff
                          replied to Rylin on last edited by
                          #26

                          Rylin This repo has them: https://github.com/Gamecheat13/RawGames/tree/Call-of-Duty

                          1 Reply Last reply
                          0
                          • hindercanrunundefined Offline
                            hindercanrunundefined Offline
                            hindercanrun
                            wrote on last edited by
                            #27
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • Rylinundefined Offline
                              Rylinundefined Offline
                              Rylin
                              wrote on last edited by
                              #28

                              ZCON - Zombe containment Mode, wave based defensive gameplay
                              Objective: Stay alive for as long as you can and prevent X number of zombies from escaping
                              Map ends: When all players die or X number of zombies escape
                              Respawning: No wait / Near teammates

                              Turned ( Encounters )
                              Objective: Out match the enemy team
                              Map ends: When all players on a team die ( Zombified )
                              Respawning: Respawn as a Zombie if you die, Respawn as a human if you kill a Zombified player

                              RACE
                              Objective: Get to the end before your teammates
                              Map ends: When all players are across the finishline
                              Respawning: 10 seconds auto-revive , no respawning

                              Pitted ( Encounters )
                              Objective: Survive in endless waves of multiple enemy types
                              Map ends: When a team ( Encounters ) is left alive
                              Respawning: Players remain dead for the game mode

                              No Man's Land ( Survival )
                              Objective: Survive in endless waves of multiple enemy types
                              Map ends: When all players die
                              Respawning: Players remain dead for the game mode

                              Dead Pool
                              Objective: Get to the end before your teammates
                              Map ends: When all players die or X number of zombies escape Respawning: No wait / Near teammates

                              Standard ( Survival )
                              Objective: Standard gameplay that harkons back to the original "Prototype" experience
                              Map ends: When all players die
                              Respawning: When the round changes ( just like Classic mode )

                              Cleansed ( Survival )
                              Objective: Out match the other players on your team
                              Map ends: When only one human player is left standing
                              Respawning: Respawn as a Zombie if you die, Respawn as a human if you kill a Zombified player

                              hindercanrunundefined 1 Reply Last reply
                              0
                              • ZombieSlayerundefined Offline
                                ZombieSlayerundefined Offline
                                ZombieSlayer
                                wrote on last edited by
                                #29

                                c09158f1-6445-4928-b913-ef8a6a64212c-image.png

                                Not Tranzit but found on Reddit, not only has the old title screen but also has the moon map "card" displaying obviously indicating Moon was to be in the game at sometime. Whether or not it was ever even past the concept phase is unknown. The thread has people saying they were placeholder but with the other maps also being present and not placeholders it makes you wonder.

                                Nacht and Der Riese also here.

                                f5a6d3a8-6aa0-4d3c-8cec-07b06d5c12f2-image.png

                                9b43fdbd-a042-447e-baa5-1a3c1025ae17-image.png

                                Finally, an unused image for bus depot.

                                4d427071-d964-4eae-9a37-b850c75309eb-image.png

                                hindercanrunundefined 1 Reply Last reply
                                0
                                • hindercanrunundefined Offline
                                  hindercanrunundefined Offline
                                  hindercanrun
                                  replied to ZombieSlayer on last edited by
                                  #30
                                  This post is deleted!
                                  ZombieSlayerundefined 1 Reply Last reply
                                  0
                                  • ZombieSlayerundefined Offline
                                    ZombieSlayerundefined Offline
                                    ZombieSlayer
                                    replied to hindercanrun on last edited by
                                    #31

                                    hindercanrun
                                    Strange, there's alot of buzz about how Der Riese was found in game and that it was incomplete. It would make sense, The Giant was on disk for BO3

                                    hindercanrunundefined 1 Reply Last reply
                                    0
                                    • hindercanrunundefined Offline
                                      hindercanrunundefined Offline
                                      hindercanrun
                                      replied to ZombieSlayer on last edited by hindercanrun
                                      #32
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • ZombieSlayerundefined Offline
                                        ZombieSlayerundefined Offline
                                        ZombieSlayer
                                        wrote on last edited by
                                        #33

                                        Fair enough, thanks for the info.

                                        hindercanrunundefined 1 Reply Last reply
                                        0
                                        • hindercanrunundefined Offline
                                          hindercanrunundefined Offline
                                          hindercanrun
                                          replied to ZombieSlayer on last edited by
                                          #34
                                          This post is deleted!
                                          1 Reply Last reply
                                          0

                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 6
                                          • 7
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate