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Can't play

Scheduled Pinned Locked Moved BO1 Client Support
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  • Summerlad2undefined Offline
    Summerlad2undefined Offline
    Summerlad2
    wrote on last edited by
    #1

    Com_TouchMemory: 0 msec. Using sum: 0
    Recovering lost device...
    R_ResetDevice()...
    Using 4x anti-aliasing
    Resetting 1024 x 768 fullscreen.
    Initializing render targets...
    Requested frame buffer to be 24-bit color with 8-bit alpha
    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
    INTZ format supported
    Initializing static model cache...
    Initializing dynamic buffers...
    Initializing particle cloud buffer...
    Creating Direct3D queries...
    R_ReloadWorld()...
    R_ReloadLostImages()...
    R_OptimizeAllModels()...
    DB_EndRecoverLostDevice()...
    R_Cinematic_EndLostDevice()...
    R_AbortRenderCommands()...
    R_PushRemoteScreenUpdate()...
    Finished recovering lost device.

    • R_Cinematic_BeginLostDevice()...
      DB_BeginRecoverLostDevice()...
      R_ResetModelLighting()...
      R_ReleaseAllModels()...
      R_ReleaseLostImages()...
      R_ReleaseWorld()...

    I try to open the window but it closes directly and puts me this line of code

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