[Support] Looking for a way to disable fall damage unless hitting a death barrier

Topic created · 2 Posts · 64 Views
  • im looking for a gsc or something that disables fall damage so you dont have to use lightweight on your classes

  • Add self setPerk("specialty_fallheight"); somewhere in your onPlayerSpawned() function (see example below)

        self endon("disconnect");
        level endon("game_ended");
            self waittill("spawned_player");
            self setPerk("specialty_fallheight");
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