[Support] Looking for a way to disable fall damage unless hitting a death barrier
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im looking for a gsc or something that disables fall damage so you dont have to use lightweight on your classes
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Add
self setPerk("specialty_fallheight");
somewhere in your onPlayerSpawned() function (see example below)onPlayerSpawned() { self endon("disconnect"); level endon("game_ended"); for(;;) { self waittill("spawned_player"); self setPerk("specialty_fallheight"); } }