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Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • raynox1undefined raynox1

    Jbleezy can i play this with my friends?

    datrakanundefined Offline
    datrakanundefined Offline
    datrakan
    wrote on last edited by
    #105

    raynox1 Yes you can .... me and my brother downloaded this mod and ran it... and we were able to play it together on lan ping ...it felt amazing

    1 Reply Last reply
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    • carlo gamingundefined Offline
      carlo gamingundefined Offline
      carlo gaming
      wrote on last edited by
      #106
      This post is deleted!
      1 Reply Last reply
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      • Joseph_F_1undefined Offline
        Joseph_F_1undefined Offline
        Joseph_F_1
        wrote on last edited by
        #107

        Your discord link no longer seems to work, unless its just me.

        Jbleezyundefined 1 Reply Last reply
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        • Joseph_F_1undefined Joseph_F_1

          Your discord link no longer seems to work, unless its just me.

          Jbleezyundefined Offline
          Jbleezyundefined Offline
          Jbleezy
          wrote on last edited by
          #108

          Joseph_F_1 Where?

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          • Lil Chrxsundefined Lil Chrxs

            How do I add the Galil back?

            squirtle_gamingundefined Offline
            squirtle_gamingundefined Offline
            squirtle_gaming
            wrote on last edited by squirtle_gaming
            #109

            Lil Chrxs I like most of the changes, but removing some weapons? that is a bit too much if you ask me, reimagining zombies feels more like it should be an overhaul of the content we have, changing things and adding some more if possible. but removing just doesn't feel right.
            I would also like to know how to add th galil or the python back.

            NKoreaFanboyundefined 1 Reply Last reply
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            • squirtle_gamingundefined Offline
              squirtle_gamingundefined Offline
              squirtle_gaming
              wrote on last edited by
              #110

              Also how can carpenter be added back?

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              • sehteriaundefined Offline
                sehteriaundefined Offline
                sehteria
                wrote on last edited by sehteria
                #111

                You can add it back by building the mod yourself, you have to comment this line out before building:
                https://github.com/Jbleezy/BO2-Reimagined/blob/8fcfafb6018bb6b43f34784fd85b8abd4693db43/scripts/zm/_zm_reimagined.gsc#L618

                squirtle_gamingundefined 1 Reply Last reply
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                • squirtle_gamingundefined squirtle_gaming

                  Lil Chrxs I like most of the changes, but removing some weapons? that is a bit too much if you ask me, reimagining zombies feels more like it should be an overhaul of the content we have, changing things and adding some more if possible. but removing just doesn't feel right.
                  I would also like to know how to add th galil or the python back.

                  NKoreaFanboyundefined Offline
                  NKoreaFanboyundefined Offline
                  NKoreaFanboy
                  wrote on last edited by
                  #112

                  squirtle_gaming Heavily agreed, I understand that the intent is to focus more on actual BO2 weapons, but the BO1 weapons (especially the Python, Galil, M16, and MP5) are classics to Black Ops zombies even though they're not as awesome as they were on actual Black Ops 1. I could even make the argument that the Olympia should be buffed and moved elsewhere on the maps as a valid replacer for WaW's Double Barrel. The campaign weapons held a purpose and choosing to completely remove them is a controversial decision in an otherwise stellar mod to improve the state of BO2 zombies.

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                  • NKoreaFanboyundefined Offline
                    NKoreaFanboyundefined Offline
                    NKoreaFanboy
                    wrote on last edited by
                    #113

                    How do you, for example, patch v2.0.0 Alpha 5 on top of the latest release (v1.3.4) that has an install guide?

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                    • GhostRider0125undefined GhostRider0125

                      Heres a suggestion RedxSkull said in Can i rid of these Clouds Textures?:

                      NickB_05 You just have to disable the FX called fx_zmb_fog_transition. Here is the stock script with fx_zmb_fog_transition comment out. Go to AppData\Local\Plutonium\storage\t6 Make a folder called maps then inside that folder called mp. Drop the script into that folder.

                      https://www.mediafire.com/file/35gwcrpe2x1fnwz/zm_transit_fx.gsc/file

                      its for tranzit fog areas that your gonna run through them
                      tell me one more thing how much time it took?🙃

                      TheJoshua_Grahamundefined Offline
                      TheJoshua_Grahamundefined Offline
                      TheJoshua_Graham
                      wrote on last edited by
                      #114

                      GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

                      GhostRider0125undefined AdrX003undefined Jbleezyundefined 3 Replies Last reply
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                      • TheJoshua_Grahamundefined TheJoshua_Graham

                        GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

                        GhostRider0125undefined Offline
                        GhostRider0125undefined Offline
                        GhostRider0125
                        wrote on last edited by
                        #115

                        TheJoshua_Graham bud why are you asking me its been a long time sinse i visited the mod🤣

                        1 Reply Last reply
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                        • TheJoshua_Grahamundefined TheJoshua_Graham

                          GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

                          AdrX003undefined Offline
                          AdrX003undefined Offline
                          AdrX003
                          wrote on last edited by
                          #116

                          TheJoshua_Graham These added songs probably play when the main EE is completed, its just what i could think of after reading that readme a few times.

                          1 Reply Last reply
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                          • sehteriaundefined sehteria

                            You can add it back by building the mod yourself, you have to comment this line out before building:
                            https://github.com/Jbleezy/BO2-Reimagined/blob/8fcfafb6018bb6b43f34784fd85b8abd4693db43/scripts/zm/_zm_reimagined.gsc#L618

                            squirtle_gamingundefined Offline
                            squirtle_gamingundefined Offline
                            squirtle_gaming
                            wrote on last edited by
                            #117

                            sehteria thanks

                            1 Reply Last reply
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                            • Jbleezyundefined Jbleezy

                              FaZe Flick

                              Nuketown:

                              • Initial perk is no longer always Quick Revive in solo

                              • Initial perk no longer always spawns in the starting area in solo

                              • Initial perk spawns at round 1 in coop

                              • Perks spawn every 5 rounds

                              Those are the only changes for Nuketown, I didn't have enough time in the trailer to show every change. Look through the changelog for all the details.

                              shrenderundefined Offline
                              shrenderundefined Offline
                              shrender
                              wrote on last edited by
                              #118

                              Jbleezy said in Black Ops 2 Zombies Reimagined:

                              always Quick

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                              • Edzo04undefined Offline
                                Edzo04undefined Offline
                                Edzo04
                                wrote on last edited by
                                #119

                                First off, absolutely incredible work. Completely revitalized my love for the game. Second, I've only been able to install it via putting one of the alpha builds in the mod folder and then loading it from the mod menu. How does installation of the "stable" builds work? I tried adding the folders from the zip manually as well as use the exe to install and neither of them worked. If it's installed that way, should the game load as Reimagined without the need for going to the mod menu?

                                1 Reply Last reply
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                                • Surge_420undefined Offline
                                  Surge_420undefined Offline
                                  Surge_420
                                  wrote on last edited by
                                  #120

                                  Always dig some BO2 content. Good stuff

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                                  • D_Guy454undefined D_Guy454

                                    Jbleezy, love the mod but was wondering if you could add back in fog and depth of field. At least some fog since while Tranzit looks clearer it looks a bit weird now with the lighting and skybox. If you don't want to do that at least add DOF back in, it was a very nice effect. It can be pretty much disabled by default anyhow by setting it to the lowest setting.

                                    Jbleezyundefined Offline
                                    Jbleezyundefined Offline
                                    Jbleezy
                                    wrote on last edited by
                                    #121

                                    D_Guy454 Fog option added.
                                    20241029030029_1.jpg

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                                    • TheJoshua_Grahamundefined TheJoshua_Graham

                                      GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

                                      Jbleezyundefined Offline
                                      Jbleezyundefined Offline
                                      Jbleezy
                                      wrote on last edited by
                                      #122

                                      TheJoshua_Graham
                                      https://github.com/Jbleezy/BO2-Reimagined?tab=readme-ov-file#maps

                                      1 Reply Last reply
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                                      • NotAshxdundefined Offline
                                        NotAshxdundefined Offline
                                        NotAshxd
                                        wrote on last edited by NotAshxd
                                        #123

                                        I want to play the mod, but I also want to do Origins EE, and not being able to do the steps for each staff is kinda weird, and wont be the same, is there a way to disable that? Or just a way to have every other change but that one. That would be neat Jbleezy

                                        Jbleezyundefined 1 Reply Last reply
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                                        • rubyquestundefined Offline
                                          rubyquestundefined Offline
                                          rubyquest
                                          wrote on last edited by
                                          #124

                                          It seems as though some features such as additional wallbuys and perk machines (such as Who's Who in Power station or AN-94 in Town) don't appear. Removed weapons such as the Galil and Python also show up in Nuketown Zombies. However, the rest of the mod does function correctly: things like the hud, bank/locker system, buildables. Is this an issue for anyone else?

                                          Jbleezyundefined 1 Reply Last reply
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