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Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Jbleezyundefined Offline
    Jbleezyundefined Offline
    Jbleezy
    replied to GCordido on last edited by
    #24

    GCordido We need full mod tools for that unfortunately

    GCordidoundefined Froggyyyundefined 2 Replies Last reply
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    • GCordidoundefined Offline
      GCordidoundefined Offline
      GCordido
      replied to Jbleezy on last edited by
      #25

      Jbleezy I've seen some servers managing to add other perks to other maps, I'm sure something can be done for the client, it would suck if nothing can be done 😞

      Jbleezyundefined 1 Reply Last reply
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      • Froggyyyundefined Offline
        Froggyyyundefined Offline
        Froggyyy
        wrote on last edited by
        #26

        Yeh seen other mods add perks like the cold war mod and the zombies++ mod i think, would be cool if phd and staminup and added to mob in particular 😳

        1 Reply Last reply
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        • Froggyyyundefined Offline
          Froggyyyundefined Offline
          Froggyyy
          replied to Jbleezy on last edited by
          #27

          Jbleezy btw is there a way to stop zombies from cancelling your sprint when they hit you or is that hard coded? if possible would be great as an optional setting

          1 Reply Last reply
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          • Jbleezyundefined Offline
            Jbleezyundefined Offline
            Jbleezy
            replied to GCordido on last edited by
            #28

            GCordido You can add perks, but not with 100% of the assets. They use other perk machines that are already in the map and other icons that are loaded in the map.

            I will only add new perks to BO2 Reimagined when they are 100% working.

            Froggyyyundefined 1 Reply Last reply
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            • Froggyyyundefined Offline
              Froggyyyundefined Offline
              Froggyyy
              replied to Jbleezy on last edited by
              #29

              Jbleezy wouldnt that need porting actual assets? doesnt that need mod tools though?

              RedxSkullundefined 1 Reply Last reply
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              • RedxSkullundefined Offline
                RedxSkullundefined Offline
                RedxSkull
                replied to Froggyyy on last edited by RedxSkull
                #30

                Froggyyy All the servers and mods you see with extra perks. Are only able to use the assets that are available for that map. That's why you sometimes will see jug perk machine as flopper with a different icon, etc. You can mimic certain perk abilities with GSC. For example adding mule kick to town is actually adding the multiplayer specialty perk. Since zombies runs on the multiplayer engine. It's like adding the bootleg version of the perk. Where this mod aims for a authenticity feeling. With zone tools or mod tools we can port the actual assets needed. Not a easy task at all to make those tools, but I'm sure one day that will be a possibility.

                Froggyyyundefined 1 Reply Last reply
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                • Froggyyyundefined Offline
                  Froggyyyundefined Offline
                  Froggyyy
                  replied to RedxSkull on last edited by
                  #31

                  RedxSkull I saw you decreased shellshock from explosives, is it possible for zombie slap as well so it doesnt stop player from sprinting?

                  1 Reply Last reply
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                  • Stangz1maundefined Offline
                    Stangz1maundefined Offline
                    Stangz1ma
                    wrote on last edited by
                    #32
                    This post is deleted!
                    Jbleezyundefined 1 Reply Last reply
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                    • Jbleezyundefined Offline
                      Jbleezyundefined Offline
                      Jbleezy
                      replied to Stangz1ma on last edited by
                      #33

                      Stangz1ma Nope, you get all or nothing.

                      1 Reply Last reply
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                      • _UNINSTALL_undefined Offline
                        _UNINSTALL_undefined Offline
                        _UNINSTALL_
                        replied to Jbleezy on last edited by
                        #34

                        Jbleezy
                        Error:As far as I know, the scripts must be compiled (I tried to compile them and they give errors), I downloaded the executable, but igula doesn't work

                        c6190582-d9d7-4352-8052-cf102df6fa91-imagen.png

                        86382694-c40a-4d5b-a0ab-e5c9757b294a-imagen.png

                        Jbleezyundefined 1 Reply Last reply
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                        • Jbleezyundefined Offline
                          Jbleezyundefined Offline
                          Jbleezy
                          replied to _UNINSTALL_ on last edited by Jbleezy
                          #35

                          _UNINSTALL_ You must have Plutonium installed wrong, scripts no longer have to be compiled.

                          xsfbfbundefined 1 Reply Last reply
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                          • GhostRider0125undefined Offline
                            GhostRider0125undefined Offline
                            GhostRider0125
                            wrote on last edited by GhostRider0125
                            #36

                            can somebody send all servers that uses this Reimagined mod cuz when ever i find one its always 300 plus ping help😂 😂

                            1 Reply Last reply
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                            • xsfbfbundefined Offline
                              xsfbfbundefined Offline
                              xsfbfb
                              replied to Jbleezy on last edited by
                              #37

                              Jbleezy all of my scripts do, I installed plutonium from the guide they made

                              1 Reply Last reply
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                              • zawazaundefined Offline
                                zawazaundefined Offline
                                zawaza
                                replied to Jbleezy on last edited by
                                #38

                                Jbleezy is there a way for me to disable the health bar? I feel like I should be able to toggle it

                                Jbleezyundefined 1 Reply Last reply
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                                • Jbleezyundefined Offline
                                  Jbleezyundefined Offline
                                  Jbleezy
                                  replied to zawaza on last edited by
                                  #39

                                  @zawazao Type hud_health_bar 0 into the console.

                                  1 Reply Last reply
                                  0
                                  • Baofuundefined Offline
                                    Baofuundefined Offline
                                    Baofu
                                    wrote on last edited by
                                    #40

                                    How well does this play along with other gsc script files? I couldn't get this to load so I figured there might have been some conflicts with the ones I was using.

                                    RedxSkullundefined 1 Reply Last reply
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                                    • RedxSkullundefined Offline
                                      RedxSkullundefined Offline
                                      RedxSkull
                                      replied to Baofu on last edited by RedxSkull
                                      #41

                                      Baofu It's usually never good to mix match different gsc scripts if you don't know what your doing. Since some scripts could override another script, etc. It won't be stable and prone to crash. Reimainged replaces a lot of stock scripts. So most likely any other Mod would conflict with this.

                                      1 Reply Last reply
                                      1
                                      • Baofuundefined Offline
                                        Baofuundefined Offline
                                        Baofu
                                        wrote on last edited by
                                        #42

                                        Got this working and I have to say I'm very impressed! I liked what you did with BO1 zombies and I like what you did here. I couldn't pick up the Turbine or any of the other craftables after I built them though. Some kind of bug on tranzit?

                                        Jbleezyundefined 1 Reply Last reply
                                        1
                                        • Jbleezyundefined Offline
                                          Jbleezyundefined Offline
                                          Jbleezy
                                          replied to Baofu on last edited by
                                          #43

                                          Baofu Did you have enough points to purchase them?

                                          1 Reply Last reply
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