[T6]Command not working
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Why doesn´t this command work? (player_bulletDamageMultiplier_head 5).
I wanted to play BO2 but being able to Tap in the heads like in VALORANT or in CSGO. -
Just put low HP and headshots only I guess
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Resxt But I mean then I would kill people with only 2 shots, and that is not the point. Isn´t there anything I can do to use that command?
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[3arc]PHill I'm sure if you put health point at a very low number like 1 or 10 and make it headshot only it would do what you want, no?
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Resxt I´m sorry to keep bothering you, but I do not want to play as Only Headshot mode, and if I low the health popints people can get killed with 2 shots on the body and 1 in the head. The main problem is that I want to kill people with 4 body shots. That is why I was trying this command so I can play with normal HP but one-shot in the head. Is there a way to make it work?
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[3arc]PHill I assume you can override the damage function and catch the headshot event and change iDamage to 100 or 99999
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Resxt
Any help with that?
And thanks btw -
[3arc]PHill I looked into it more and I achieved what you want with GSC.
Also please in the future don't create 3 topics for the same thing. Just stick to one and edit it/add information when neededDownload: https://drive.proton.me/urls/H2R5M09YRC#bXx6IFfC4p1e
Install: https://plutonium.pw/docs/modding/loading-mods/#loading-existing-scripts-on-t6Source code for reference
Init() { level.callbackplayerdamagestub = level.callbackplayerdamage; level.callbackplayerdamage = ::OneShotHeadshotDamageCallback; } OneShotHeadshotDamageCallback( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset ) { if (isDefined(eAttacker) && IsDefined(self)) { if (sHitLoc == "head") { iDamage = 100; } } self thread [[level.callbackplayerdamagestub]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset, 0 ); }
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Resxt You are a beast!! With this I can get started. I am very grateful.
Yes, sorry I won´t create various topics for the same issue