[T6]Command not working
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Why doesn´t this command work? (player_bulletDamageMultiplier_head 5). 
 I wanted to play BO2 but being able to Tap in the heads like in VALORANT or in CSGO.
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Just put low HP and headshots only I guess 
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Resxt But I mean then I would kill people with only 2 shots, and that is not the point. Isn´t there anything I can do to use that command? 
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Resxt But I mean then I would kill people with only 2 shots, and that is not the point. Isn´t there anything I can do to use that command? [3arc]PHill I'm sure if you put health point at a very low number like 1 or 10 and make it headshot only it would do what you want, no? 
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[3arc]PHill I'm sure if you put health point at a very low number like 1 or 10 and make it headshot only it would do what you want, no? Resxt I´m sorry to keep bothering you, but I do not want to play as Only Headshot mode, and if I low the health popints people can get killed with 2 shots on the body and 1 in the head. The main problem is that I want to kill people with 4 body shots. That is why I was trying this command so I can play with normal HP but one-shot in the head. Is there a way to make it work? 
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Resxt I´m sorry to keep bothering you, but I do not want to play as Only Headshot mode, and if I low the health popints people can get killed with 2 shots on the body and 1 in the head. The main problem is that I want to kill people with 4 body shots. That is why I was trying this command so I can play with normal HP but one-shot in the head. Is there a way to make it work? [3arc]PHill I assume you can override the damage function and catch the headshot event and change iDamage to 100 or 99999 
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[3arc]PHill I assume you can override the damage function and catch the headshot event and change iDamage to 100 or 99999 Resxt  Any help with that? Any help with that? 
 And thanks btw
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Resxt  Any help with that? Any help with that? 
 And thanks btw[3arc]PHill I looked into it more and I achieved what you want with GSC. 
 Also please in the future don't create 3 topics for the same thing. Just stick to one and edit it/add information when neededDownload: https://drive.proton.me/urls/H2R5M09YRC#bXx6IFfC4p1e 
 Install: https://plutonium.pw/docs/modding/loading-mods/#loading-existing-scripts-on-t6Source code for reference Init() { level.callbackplayerdamagestub = level.callbackplayerdamage; level.callbackplayerdamage = ::OneShotHeadshotDamageCallback; } OneShotHeadshotDamageCallback( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset ) { if (isDefined(eAttacker) && IsDefined(self)) { if (sHitLoc == "head") { iDamage = 100; } } self thread [[level.callbackplayerdamagestub]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset, 0 ); }
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[3arc]PHill I looked into it more and I achieved what you want with GSC. 
 Also please in the future don't create 3 topics for the same thing. Just stick to one and edit it/add information when neededDownload: https://drive.proton.me/urls/H2R5M09YRC#bXx6IFfC4p1e 
 Install: https://plutonium.pw/docs/modding/loading-mods/#loading-existing-scripts-on-t6Source code for reference Init() { level.callbackplayerdamagestub = level.callbackplayerdamage; level.callbackplayerdamage = ::OneShotHeadshotDamageCallback; } OneShotHeadshotDamageCallback( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset ) { if (isDefined(eAttacker) && IsDefined(self)) { if (sHitLoc == "head") { iDamage = 100; } } self thread [[level.callbackplayerdamagestub]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset, 0 ); }Resxt You are a beast!! With this I can get started. I am very grateful. 
 Yes, sorry I won´t create various topics for the same issue 
![[3arc]PHill [3arc]PHill](/assets/uploads/system/avatar-default.png)
