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[Support] How do i delete bounces?

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • ImVeryTwistedundefined Offline
    ImVeryTwistedundefined Offline
    ImVeryTwisted
    wrote on last edited by Mr. Android
    #1

    Here's my bounce code:

    bounce()
    {
    trampoline = spawn( "script_model", self.origin );
    trampoline setmodel( "t6_wpn_supply_drop_ally" );
    foreach( player in level.players )
    {
    player iPrintln("Bounce Created By: ^2" + self.name);
    player thread monitortrampoline( trampoline );
    }

    }

    monitortrampoline( model )
    {
    self endon( "disconnect" );
    level endon( "game_ended" );
    for(;;)
    {
    if( distance( self.origin, model.origin ) < 85 )
    {
    if( self isonground() )
    {
    self setorigin( self.origin );
    }
    self setvelocity( self getvelocity() + ( 0, 0, 999 ) );
    }
    wait 0.01;
    }

    }

    I just need a function that deletes all the bounces by that player . Sorry if it seems like a lot, having issues getting it to work

    Sassundefined 1 Reply Last reply
    0
  • Sassundefined Offline
    Sassundefined Offline
    Sass Plutonium Staff
    replied to ImVeryTwisted on last edited by Sass
    #2

    You can't do that with the function you have, because it doesn't link "trampoline" to a player entity. Use something like self.trampoline[i] so you can manage them better. i would be an incremented integer.

    loop_undefined 1 Reply Last reply
    0
  • Sorexundefined Offline
    Sorexundefined Offline
    Sorex Contributor
    wrote on last edited by
    #3

    You can but,,,
    You need another function to end the Thread and to move the bounce in another position if u can't delete the entity

    1 Reply Last reply
    0
  • loop_undefined Offline
    loop_undefined Offline
    loop_ Banned
    replied to Sass on last edited by
    #4

    Sass your a fucking bitch lol, if (sass;bitch)

    Sassundefined 1 Reply Last reply
    0
  • Sassundefined Offline
    Sassundefined Offline
    Sass Plutonium Staff
    replied to loop_ on last edited by
    #5

    loop_ This isn't even correct lmao

    ImVeryTwistedundefined 1 Reply Last reply
    0
  • ImVeryTwistedundefined Offline
    ImVeryTwistedundefined Offline
    ImVeryTwisted
    replied to Sass on last edited by
    #6

    Sass once i do that do you do

    if (self.numberOfBounces > 0)
    {
    for(i = 0; i < self.numberOfBounces ; i++)
    {
    self.bounce[i] destroy();
    self.numberOfBounces -= 1;
    wait .01;
    }
    }

    because that doesn't work for me

    Sassundefined 1 Reply Last reply
    0
  • Sassundefined Offline
    Sassundefined Offline
    Sass Plutonium Staff
    replied to ImVeryTwisted on last edited by
    #7

    This snippet looks good to me

    1 Reply Last reply
    0

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