[Support] Hunter Killer Riding Help
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Hello
Just trying to get this GSC to work where instead of sitting on the Hunter Killer until it exploads, it instead sits there for a few seconds then lets you fall? tried everything i could think of but did not work.
Code:
doHunterRide()
{
self endon("disconnect"); self giveWeapon( "missile_drone_mp" ); self switchToWeapon( "missile_drone_mp" ); self iPrintln("Hunter Killer Drone ^2Given"); wait .3; for (;;) { self waittill("missile_fire", weapon, weapname); self enableInvulnerability(); if (weapname == "missile_drone_projectile_mp") { self PlayerLinkTo(weapon); weapon waittill("death"); self detachAll(); self DisableInvulnerability(); } wait 0.05; }
}
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These mods for trickshotters are getting more and more ridiculous I swear, but who am I to judge.
Anyway, replacing
weapon waittill("death");
bywait X;
(replace X by the amount of seconds you want) should do the trick. I'm not sure how you can come up with a "waittill" but not a simple "wait" though...You need to replace
self detachAll();
byself Unlink();
aswell:detachAll()
isn't what you need to use in that situation.Also put
self enableInvulnerability();
inside your if statement : you don't want to give godmode to people who fires RPGs/SMAWs. -
Sass haha yeah they are it is sick though.
I tried putting “ wait x “ but for some reason it just doesn’t detach at all, jus totally ignores the wait,
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Hyper Did you use
self Unlink();
instead ofself detachAll();
?
I told you to use Unlink() in my previous reply, I suggest you read it entirely. -
Sass thank you love you. Working fine now thank you
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Glad to hear that. Locking thread.