[Support] Hunter Killer Riding Help
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Hello Just trying to get this GSC to work where instead of sitting on the Hunter Killer until it exploads, it instead sits there for a few seconds then lets you fall? tried everything i could think of but did not work. Code: doHunterRide() { self endon("disconnect"); self giveWeapon( "missile_drone_mp" ); self switchToWeapon( "missile_drone_mp" ); self iPrintln("Hunter Killer Drone ^2Given"); wait .3; for (;;) { self waittill("missile_fire", weapon, weapname); self enableInvulnerability(); if (weapname == "missile_drone_projectile_mp") { self PlayerLinkTo(weapon); weapon waittill("death"); self detachAll(); self DisableInvulnerability(); } wait 0.05; }} 
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These mods for trickshotters are getting more and more ridiculous I swear, but who am I to judge. Anyway, replacing weapon waittill("death");bywait X;(replace X by the amount of seconds you want) should do the trick. I'm not sure how you can come up with a "waittill" but not a simple "wait" though...You need to replace self detachAll();byself Unlink();aswell:detachAll()isn't what you need to use in that situation.Also put self enableInvulnerability();inside your if statement : you don't want to give godmode to people who fires RPGs/SMAWs.
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These mods for trickshotters are getting more and more ridiculous I swear, but who am I to judge. Anyway, replacing weapon waittill("death");bywait X;(replace X by the amount of seconds you want) should do the trick. I'm not sure how you can come up with a "waittill" but not a simple "wait" though...You need to replace self detachAll();byself Unlink();aswell:detachAll()isn't what you need to use in that situation.Also put self enableInvulnerability();inside your if statement : you don't want to give godmode to people who fires RPGs/SMAWs.Sass haha yeah they are it is sick though. I tried putting “ wait x “ but for some reason it just doesn’t detach at all, jus totally ignores the wait, 
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Sass haha yeah they are it is sick though. I tried putting “ wait x “ but for some reason it just doesn’t detach at all, jus totally ignores the wait, Hyper Did you use self Unlink();instead ofself detachAll();?
 I told you to use Unlink() in my previous reply, I suggest you read it entirely.
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Hyper Did you use self Unlink();instead ofself detachAll();?
 I told you to use Unlink() in my previous reply, I suggest you read it entirely.Sass thank you love you. Working fine now thank you 
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Glad to hear that. Locking thread. 

