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  3. [Release][ZM] Any Player Easter Egg Mods

[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
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  • Elstrol Mundefined Offline
    Elstrol Mundefined Offline
    Elstrol M
    wrote on last edited by
    #107

    My game becomes unjoinable and I can't play with friends when this mod is loaded. Any advice?

    Hadi77KSAundefined 1 Reply Last reply
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    • Hadi77KSAundefined Online
      Hadi77KSAundefined Online
      Hadi77KSA Contributor
      replied to Elstrol M on last edited by Hadi77KSA
      #108

      Elstrol M I asked you on Discord in the Plutonium server, but I haven’t received a response: Do you face any errors? If so, could you provide screenshots?

      You can follow the “complete scripts folder” alternative installation method if you don’t want to fix the problem.

      1 Reply Last reply
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      • OSAMICHundefined Offline
        OSAMICHundefined Offline
        OSAMICH
        wrote on last edited by
        #109
        This post is deleted!
        Hadi77KSAundefined 1 Reply Last reply
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        • Hadi77KSAundefined Online
          Hadi77KSAundefined Online
          Hadi77KSA Contributor
          replied to OSAMICH on last edited by
          #110

          OSAMICH you didn’t save the mod folder to the correct directory as per step 4 of the installation instructions. You placed it in a zm subfolder instead of having it be directly in the mods folder.

          OSAMICHundefined 1 Reply Last reply
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          • OSAMICHundefined Offline
            OSAMICHundefined Offline
            OSAMICH
            replied to Hadi77KSA on last edited by
            #111

            Hadi77KSA Thanks for the speedy reply! Its been resolved and tested I can confirm that the symbols now light up. Much appreciated!! Im going to leave my comment up for anyone that may experience what I did for the future.

            1 Reply Last reply
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            • Zumbulundefined Offline
              Zumbulundefined Offline
              Zumbul
              replied to Hadi77KSA on last edited by
              #112

              Hadi77KSA Is there any way to change the Die Rise script so it doesn't even try to build the Nav Table in the first place? (Without using the command in the console)

              Hadi77KSAundefined 1 Reply Last reply
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              • Mikkel14undefined Offline
                Mikkel14undefined Offline
                Mikkel14
                wrote on last edited by
                #113
                This post is deleted!
                1 Reply Last reply
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                • Hadi77KSAundefined Online
                  Hadi77KSAundefined Online
                  Hadi77KSA Contributor
                  replied to Zumbul on last edited by Hadi77KSA
                  #114

                  Zumbul yes, by opening scripts\zm\zm_highrise\die_rise_any_player_ee.gsc and changing the init function:

                  init()
                  {
                  	if ( maps\mp\zombies\_zm_sidequests::is_sidequest_allowed( "zclassic" ) )
                  	{
                  		thread onPlayerConnect();
                  
                  		// if ( set_dvar_int_if_unset( "any_player_ee_highrise_nav", "1" ) )
                  		// 	thread buildNavTable();
                  
                  		thread handle_n_players_since_pts_start();
                  	}
                  }
                  

                  You could alternatively change the default value in set_dvar_int_if_unset from 1 to 0.

                  Zumbulundefined 1 Reply Last reply
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                  • Mikkel14undefined Offline
                    Mikkel14undefined Offline
                    Mikkel14
                    replied to Hadi77KSA on last edited by
                    #115

                    Hadi77KSA
                    can you do both sides of motd(cycel continues) and (cycel is broken)?

                    Hadi77KSAundefined 1 Reply Last reply
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                    • Hadi77KSAundefined Online
                      Hadi77KSAundefined Online
                      Hadi77KSA Contributor
                      replied to Mikkel14 on last edited by
                      #116

                      Mikkel14 with a mod, yes. You could use the one I have in the section “Alternative Mods With Extra Features + Other Maps“.

                      Mikkel14undefined 1 Reply Last reply
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                      • Mikkel14undefined Offline
                        Mikkel14undefined Offline
                        Mikkel14
                        replied to Hadi77KSA on last edited by
                        #117

                        Hadi77KSA can i use this mod on bo2 without plutonium(so i can get trophies)?

                        Hadi77KSAundefined 1 Reply Last reply
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                        • Hadi77KSAundefined Online
                          Hadi77KSAundefined Online
                          Hadi77KSA Contributor
                          replied to Mikkel14 on last edited by
                          #118

                          Mikkel14 you’d need to rewrite it because it uses a Plutonium-exclusive function, therefore no.

                          Mikkel14undefined 2 Replies Last reply
                          1
                          • Zumbulundefined Offline
                            Zumbulundefined Offline
                            Zumbul
                            replied to Hadi77KSA on last edited by
                            #119

                            Hadi77KSA Thank you very much for your help and also for this map. I appreciate your work.

                            1 Reply Last reply
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                            • Mikkel14undefined Offline
                              Mikkel14undefined Offline
                              Mikkel14
                              wrote on last edited by
                              #120
                              This post is deleted!
                              1 Reply Last reply
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                              • Mikkel14undefined Offline
                                Mikkel14undefined Offline
                                Mikkel14
                                replied to Hadi77KSA on last edited by
                                #121

                                Hadi77KSA when i got to the trample step on maxis side the game would freeze so i couldn't continue when i placed down the trample

                                Hadi77KSAundefined 1 Reply Last reply
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                                • Mikkel14undefined Offline
                                  Mikkel14undefined Offline
                                  Mikkel14
                                  replied to Hadi77KSA on last edited by
                                  #122

                                  Hadi77KSA have any idea's to what might be the problem?

                                  1 Reply Last reply
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                                  • Hadi77KSAundefined Online
                                    Hadi77KSAundefined Online
                                    Hadi77KSA Contributor
                                    replied to Mikkel14 on last edited by
                                    #123

                                    Mikkel14 my guesses are you have conflicting scripts or it’s an outdated version of the mod. Make sure the version of the mod is at least 1.4.3 and that you only have die_rise_any_player_ee.gsc installed for Die Rise.

                                    Mikkel14undefined 1 Reply Last reply
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                                    • Mikkel14undefined Offline
                                      Mikkel14undefined Offline
                                      Mikkel14
                                      replied to Hadi77KSA on last edited by
                                      #124

                                      Hadi77KSA newest version, and i only have die rise script installed for die rise. So it's unrelated to the mod then?

                                      Hadi77KSAundefined 1 Reply Last reply
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                                      • Hadi77KSAundefined Online
                                        Hadi77KSAundefined Online
                                        Hadi77KSA Contributor
                                        replied to Mikkel14 on last edited by Hadi77KSA
                                        #125

                                        Mikkel14 I don’t see how it could be caused by my script as I haven’t experienced the problem you reported when I tested before pushing the update and after you made the post.

                                        If you could provide gameplay footage showing this problem, where before starting the match you use the command developer 1; cg_flashScriptHashes 1 in the console, as well as upload the file console_zm.log of the session where you experience the problem from %localappdata%\Plutonium\storage\t6\main, these might help determine what causes the problem.

                                        Update

                                        Upon being contacted on Discord and seeing footage, it’s caused by placing a ball on a Trample Steam that’s placed on a zombie symbol on which the prompt is appearing on 1p/3p due to a condition oversight. Will be fixed in 1.4.4.

                                        Mikkel14undefined 1 Reply Last reply
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                                        • Mikkel14undefined Offline
                                          Mikkel14undefined Offline
                                          Mikkel14
                                          replied to Hadi77KSA on last edited by
                                          #126

                                          Hadi77KSA i will do that in the following week

                                          1 Reply Last reply
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