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  3. [Release][ZM] Any Player Easter Egg Mods

[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
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  • Mikkel14undefined Offline
    Mikkel14undefined Offline
    Mikkel14
    wrote on last edited by
    #113
    This post is deleted!
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    • Zumbulundefined Zumbul

      Hadi77KSA Is there any way to change the Die Rise script so it doesn't even try to build the Nav Table in the first place? (Without using the command in the console)

      Hadi77KSAundefined Offline
      Hadi77KSAundefined Offline
      Hadi77KSA
      Contributor
      wrote on last edited by Hadi77KSA
      #114

      Zumbul yes, by opening scripts\zm\zm_highrise\die_rise_any_player_ee.gsc and changing the init function:

      init()
      {
      	if ( maps\mp\zombies\_zm_sidequests::is_sidequest_allowed( "zclassic" ) )
      	{
      		thread onPlayerConnect();
      
      		// if ( set_dvar_int_if_unset( "any_player_ee_highrise_nav", "1" ) )
      		// 	thread buildNavTable();
      
      		thread handle_n_players_since_pts_start();
      	}
      }
      

      You could alternatively change the default value in set_dvar_int_if_unset from 1 to 0.

      Zumbulundefined 1 Reply Last reply
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      • Hadi77KSAundefined Hadi77KSA

        The following scripts allow the main Easter Egg quests to be done with any number of players—whether it is solo (1 player), duo (2 players), trio (3 players), or even more than 4 players—while aiming to be as similar to the original Easter Eggs as possible.

        Installation

        1. Download the latest release.
        2. Extract the zm_any_player_ee folder from the ZIP file that was downloaded.
        3. Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then pressing OK, and open the mods folder. If the mods folder does not exist, create it.
        4. Move the zm_any_player_ee folder to inside the mods folder.
        5. Start the game and load the mod through the in-game Mods menu.

        Patches

        Can be found in zm_any_player_ee\scripts\zm\Patches

        • die_rise_any_player_ee-no_reset.gsc to avoid conflict, not to be used with die_rise_any_player_ee.gsc
          The file goes in scripts\zm\zm_highrise
          This version makes the floor symbols not reset once an incorrect symbol is stepped on.
        • buried_body_fix.gsc can be used along with buried_any_player_ee.gsc
          The file goes in scripts\zm\zm_buried
          This patch makes the bodies on the round infinity step on the Richtofen side have the switch on the first 3 bodies searched.
          Update: ZWR has prohibited the use of the body fix patch, thus it will no longer be provided/maintained.
        • nav_autocomplete.gsc to go in scripts\zm
          This patch builds the Nav Tables and applies the Navcards to all maps for all players.

        Alternative Installation Methods

        Following any of these methods makes the scripts be loaded automatically without needing to select the mod from the in-game Mods menu.

        Complete Scripts Folder

        • Follow steps 1 & 2 from the main installation instructions.
        • Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then press OK.
        • Open the zm_any_player_ee folder and copy the scripts folder from inside of it.
        • Paste the scripts folder into the t6 folder.

        Individual Files

        1. Navigate to the Releases page and download the script you desire.
        2. Navigate to %localappdata%\Plutonium\storage\t6\scripts\zm
        3. Place the files into their respective map's folder. If the map's folder does not exist, create it and place it into the path from step 2.
        • TranZit's scripts go to scripts\zm\zm_transit
        • Die Rise's scripts go to scripts\zm\zm_highrise
        • Buried's scripts go to scripts\zm\zm_buried
        • super_ee_any_player.gsc goes to scripts\zm\zm_buried

        Features

        TranZit

        - Tower Step and Lamp Post Step for the Maxis Side

        For solo, only require 1 Turbine.

        Die Rise

        - Nav Table

        The script by default will automatically build the Nav Table if it is not already built. To prevent this, the person hosting will need to open the console and execute the following command:

        set any_player_ee_highrise_nav "0"
        

        - Elevators Step and Dragon Puzzle

        Require the same amount as the number of players.
        If the Dragon Puzzle step is failed, it will reset back to require the same amount as the number of players.

        - Trample Steam Step

        a) Maxis Side
        • On solo and on 3p while the 1st ball is already flinging between Trample Steams placed on a set of lion symbols, only one Trample Steam will be required in order to be able to place down a ball.
        • If the number of players is 3 or less, the players will have the ability to place both balls on the same set of Trample Steams.
        • On 3p, having the 1st ball flinging is required to be able to place the other ball on the lone Trample Steam.
        b) Richtofen Side

        Requires the players to place Trample Steams only on the same amount of symbols as players.

        Buried

        a) Maxis Side

        - Wisp Step

        For less than 3p, wisp will no longer rely on zombies getting near it.

        - Bells Step

        For less than 3p, time limit will be removed. Will only reset if it is failed.

        b) Richtofen Side

        - Round Infinity A.K.A. the Time Bomb Step

        On 4p or less, requires all players in the lobby to be near the location of the Time Bomb.
        If the number of players is greater than 4, the step will only work if 4 players are near the location, no more no less, exactly how it works without the mod.

        Sharpshooter

        Minimum number of required targets:

        • 1p: 20 targets (Candy Shop)
        • 2p: 39 targets (Candy Shop + Saloon (19))
        • Otherwise: all 84 targets

        Super Easter Egg

        Allows for the Super Easter Egg button to be accessible with any number of players as long as:

        • the players have, collectively, inserted the Navcards on all three Victis maps of TranZit, Die Rise, and Buried;
        • each player in the lobby has completed the Victis maps' Easter Eggs on the same side across the maps;
        • the completed side across all players is the same.

        For more than 4 players, the mod will only use the player progress that is shown on the box.

        Alternative Mods With Extra Features + Other Maps

        • TranZit Extra: makes the EMP step on the Richtofen quest on solo only require 2 EMPs instead of 4.
          https://github.com/Hadi77KSA/TranZit-Any-Player-EE/releases/tag/Extra

        • Die Rise Extra: on the Trample Steam step on the Maxis side while there are less than 4 players, gives the players the ability to pick up extra Trample Steams, and the zombies will ignore the Trample Steams placed during the step.
          https://github.com/Hadi77KSA/Die-Rise-Any-Player-EE/releases/tag/Extra

        • Mob of the Dead: cleaned-up version of teh_bandit's mod. This mod functions the same way as his mod, where a bot is spawned in once all mobsters' numbers are entered into the number pad on solo.
          https://github.com/Hadi77KSA/teh-bandit-Plutonium-T6ZM-Solo-Mods/releases/latest/download/motd_solo.gsc
          To install, follow the steps in the Individual Files alternative installation method. The script goes to scripts\zm\zm_prison

        • Buried Extra: different versions have been provided containing some or all of the following features:-

          • Richtofen maze levers step notifies the players whether each lever has sparked or not.
          • Maxis bells step auto-completes once started on solo.
          • On the sharpshooter step on 3p, the players can choose the minimum number of targets to either be 61–65 or all targets on every attempt; where choosing the minimum to be 61–65 targets is done by shooting less than or exactly 65 targets, and choosing the minimum to be all targets is done by shooting more than 65 targets.

          https://github.com/Hadi77KSA/Buried-Any-Player-EE/releases/tag/Extra

        • Origins: I currently have not made a script that makes it possible for more than 4 players. However, this mod by theclashingfritz should suffice, which allows players 5–8 to also be able to get the One Inch Punch in order to obtain the Iron Fist and be able to complete Step 6: Wield a Fist of Iron and finish the EE. Note: Check comment #72 for needed fixes to the script.
          To install, follow the steps in the Individual Files alternative installation method. The script goes to scripts\zm\zm_tomb

        FAQ

        - Q: Do I/we need all of these mods to do all the Victis EEs?

        A: Depends on the number of players and which maps and side you choose. The host is required to have the mods installed. The following shows the required files:

        • 1p:-
          • TranZit Maxis:
            • tranzit_maxis_any_player_ee.gsc
          • Die Rise: die_rise_any_player_ee.gsc
          • Buried: buried_any_player_ee.gsc
          • Super EE: super_ee_any_player.gsc
        • 2p:-
          • Die Rise: die_rise_any_player_ee.gsc
          • Buried: buried_any_player_ee.gsc
          • Super EE: super_ee_any_player.gsc
        • 3p:-
          • Die Rise: die_rise_any_player_ee.gsc
          • Buried Richtofen:
            • buried_any_player_ee.gsc
          • Super EE: super_ee_any_player.gsc
        • 4p:- None
        • More than 4p:-
          • Super EE: super_ee_any_player.gsc

        - Q: On TranZit, should I worry that Maxis says the Turbine does not have enough power shortly after placing the Turbine under the tower?

        A: Likely a vanilla game issue, especially if the Turbine begins not emitting power. If the Turbine is emitting power, then you probably should not worry. Wait at least 6 seconds after placing the Turbine(s) before killing the Avogadro just to be safe.

        - Q: On Die Rise, why is the elevator step not completing even though we are standing on enough elevator symbols?

        A: Vanilla game problem. You need to make sure the Nav Table is fully built.

        - Q: On Die Rise, why is the Ballistic Knife step not completing even though Maxis said his quote about reincarnation, and the Ballistic Knife is upgraded and is shot into the Buddha room?

        A: Vanilla game problem. The player shooting the Ballistic Knife must not have a melee weapon (Bowie Knife, Galvaknuckles) nor have bled out, which includes falling off the map and getting crushed with the exception of doing so while having Who's Who or solo Quick Revive. To fix this, either get another player—who does not have a melee weapon nor has bled out—to do the step, or if the player has a melee weapon but has not bled out, make them get rid of the melee weapon by downing while having Who's Who and letting their original self disappear.

        Credits

        • CCDeroga: TranZit Maxis mod, Buried Maxis mod.
        • teh_bandit: TranZit Richtofen mod, Mob of the Dead mod, and other contributions mentioned in the credited people's scripts.
        • DaddyDontStop: Die Rise Maxis mod, Buried Maxis mod.
        • shyperson0/znchi: Die Rise Richtofen mod.
        • Stick Gaming/Nathan3197: Buried Richtofen mod.
        • theclashingfritz: Origins 8-player challenges/reward box mod.
        • Raheem1 and the Easter Egg speedrunning community: testing my Die Rise's mod, and giving opinions on my changes made to Die Rise's mod and Buried's mod.
        Mikkel14undefined Offline
        Mikkel14undefined Offline
        Mikkel14
        wrote on last edited by
        #115

        Hadi77KSA
        can you do both sides of motd(cycel continues) and (cycel is broken)?

        Hadi77KSAundefined 1 Reply Last reply
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        • Mikkel14undefined Mikkel14

          Hadi77KSA
          can you do both sides of motd(cycel continues) and (cycel is broken)?

          Hadi77KSAundefined Offline
          Hadi77KSAundefined Offline
          Hadi77KSA
          Contributor
          wrote on last edited by
          #116

          Mikkel14 with a mod, yes. You could use the one I have in the section “Alternative Mods With Extra Features + Other Maps“.

          Mikkel14undefined 1 Reply Last reply
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          • Hadi77KSAundefined Hadi77KSA

            Mikkel14 with a mod, yes. You could use the one I have in the section “Alternative Mods With Extra Features + Other Maps“.

            Mikkel14undefined Offline
            Mikkel14undefined Offline
            Mikkel14
            wrote on last edited by
            #117

            Hadi77KSA can i use this mod on bo2 without plutonium(so i can get trophies)?

            Hadi77KSAundefined 1 Reply Last reply
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            • Mikkel14undefined Mikkel14

              Hadi77KSA can i use this mod on bo2 without plutonium(so i can get trophies)?

              Hadi77KSAundefined Offline
              Hadi77KSAundefined Offline
              Hadi77KSA
              Contributor
              wrote on last edited by
              #118

              Mikkel14 you’d need to rewrite it because it uses a Plutonium-exclusive function, therefore no.

              Mikkel14undefined 2 Replies Last reply
              1
              • Hadi77KSAundefined Hadi77KSA

                Zumbul yes, by opening scripts\zm\zm_highrise\die_rise_any_player_ee.gsc and changing the init function:

                init()
                {
                	if ( maps\mp\zombies\_zm_sidequests::is_sidequest_allowed( "zclassic" ) )
                	{
                		thread onPlayerConnect();
                
                		// if ( set_dvar_int_if_unset( "any_player_ee_highrise_nav", "1" ) )
                		// 	thread buildNavTable();
                
                		thread handle_n_players_since_pts_start();
                	}
                }
                

                You could alternatively change the default value in set_dvar_int_if_unset from 1 to 0.

                Zumbulundefined Offline
                Zumbulundefined Offline
                Zumbul
                wrote on last edited by
                #119

                Hadi77KSA Thank you very much for your help and also for this map. I appreciate your work.

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                • Mikkel14undefined Offline
                  Mikkel14undefined Offline
                  Mikkel14
                  wrote on last edited by
                  #120
                  This post is deleted!
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                  • Hadi77KSAundefined Hadi77KSA

                    Mikkel14 you’d need to rewrite it because it uses a Plutonium-exclusive function, therefore no.

                    Mikkel14undefined Offline
                    Mikkel14undefined Offline
                    Mikkel14
                    wrote on last edited by
                    #121

                    Hadi77KSA when i got to the trample step on maxis side the game would freeze so i couldn't continue when i placed down the trample

                    Hadi77KSAundefined 1 Reply Last reply
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                    • Hadi77KSAundefined Hadi77KSA

                      Mikkel14 you’d need to rewrite it because it uses a Plutonium-exclusive function, therefore no.

                      Mikkel14undefined Offline
                      Mikkel14undefined Offline
                      Mikkel14
                      wrote on last edited by
                      #122

                      Hadi77KSA have any idea's to what might be the problem?

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                      • Mikkel14undefined Mikkel14

                        Hadi77KSA when i got to the trample step on maxis side the game would freeze so i couldn't continue when i placed down the trample

                        Hadi77KSAundefined Offline
                        Hadi77KSAundefined Offline
                        Hadi77KSA
                        Contributor
                        wrote on last edited by
                        #123

                        Mikkel14 my guesses are you have conflicting scripts or it’s an outdated version of the mod. Make sure the version of the mod is at least 1.4.3 and that you only have die_rise_any_player_ee.gsc installed for Die Rise.

                        Mikkel14undefined 1 Reply Last reply
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                        • Hadi77KSAundefined Hadi77KSA

                          Mikkel14 my guesses are you have conflicting scripts or it’s an outdated version of the mod. Make sure the version of the mod is at least 1.4.3 and that you only have die_rise_any_player_ee.gsc installed for Die Rise.

                          Mikkel14undefined Offline
                          Mikkel14undefined Offline
                          Mikkel14
                          wrote on last edited by
                          #124

                          Hadi77KSA newest version, and i only have die rise script installed for die rise. So it's unrelated to the mod then?

                          Hadi77KSAundefined 1 Reply Last reply
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                          • Mikkel14undefined Mikkel14

                            Hadi77KSA newest version, and i only have die rise script installed for die rise. So it's unrelated to the mod then?

                            Hadi77KSAundefined Offline
                            Hadi77KSAundefined Offline
                            Hadi77KSA
                            Contributor
                            wrote on last edited by Hadi77KSA
                            #125

                            Mikkel14 I don’t see how it could be caused by my script as I haven’t experienced the problem you reported when I tested before pushing the update and after you made the post.

                            If you could provide gameplay footage showing this problem, where before starting the match you use the command developer 1; cg_flashScriptHashes 1 in the console, as well as upload the file console_zm.log of the session where you experience the problem from %localappdata%\Plutonium\storage\t6\main, these might help determine what causes the problem.

                            Update

                            Upon being contacted on Discord and seeing footage, it’s caused by placing a ball on a Trample Steam that’s placed on a zombie symbol on which the prompt is appearing on 1p/3p due to a condition oversight. Will be fixed in 1.4.4.

                            Mikkel14undefined 1 Reply Last reply
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                            • Hadi77KSAundefined Hadi77KSA

                              Mikkel14 I don’t see how it could be caused by my script as I haven’t experienced the problem you reported when I tested before pushing the update and after you made the post.

                              If you could provide gameplay footage showing this problem, where before starting the match you use the command developer 1; cg_flashScriptHashes 1 in the console, as well as upload the file console_zm.log of the session where you experience the problem from %localappdata%\Plutonium\storage\t6\main, these might help determine what causes the problem.

                              Update

                              Upon being contacted on Discord and seeing footage, it’s caused by placing a ball on a Trample Steam that’s placed on a zombie symbol on which the prompt is appearing on 1p/3p due to a condition oversight. Will be fixed in 1.4.4.

                              Mikkel14undefined Offline
                              Mikkel14undefined Offline
                              Mikkel14
                              wrote on last edited by
                              #126

                              Hadi77KSA i will do that in the following week

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                              • freepalestine4evundefined Offline
                                freepalestine4evundefined Offline
                                freepalestine4ev
                                wrote on last edited by freepalestine4ev
                                #127

                                Is it possible to have both the Maxis and Richtofen GSC solo mods together in the zm_tranzit folder? For example, can I have both mods active at the same time, or switch between them based on my preference?

                                Hadi77KSAundefined 1 Reply Last reply
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                                • freepalestine4evundefined freepalestine4ev

                                  Is it possible to have both the Maxis and Richtofen GSC solo mods together in the zm_tranzit folder? For example, can I have both mods active at the same time, or switch between them based on my preference?

                                  Hadi77KSAundefined Offline
                                  Hadi77KSAundefined Offline
                                  Hadi77KSA
                                  Contributor
                                  wrote on last edited by
                                  #128

                                  freepalestine4ev yes

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                                  • Hadi77KSAundefined Hadi77KSA

                                    gogetasj4 use the uncompiled/source script instead, but you’ll have to use “replace all” to change the slashes / to backslashes \, and after that use “replace all” again to change the double backslashes \\ to double slashes //.

                                    You’ll also have to write double slashes // at the start of lines 5 and 7.

                                    Update

                                    To avoid the script causing the match to freeze when a player respawns, edit lines 115 and 125 by changing the "while" to "if".

                                    Hiroshhiundefined Offline
                                    Hiroshhiundefined Offline
                                    Hiroshhi
                                    wrote last edited by Hiroshhi
                                    #129

                                    Hadi77KSA How do I fix this for the origins reward box fix? 13f8002f-e296-4ff8-a150-da332aaf677f-image.png

                                    Hadi77KSAundefined Hiroshhiundefined 2 Replies Last reply
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                                    • Hiroshhiundefined Hiroshhi

                                      Hadi77KSA How do I fix this for the origins reward box fix? 13f8002f-e296-4ff8-a150-da332aaf677f-image.png

                                      Hadi77KSAundefined Offline
                                      Hadi77KSAundefined Offline
                                      Hadi77KSA
                                      Contributor
                                      wrote last edited by
                                      #130

                                      Hiroshhi you need to do it if you want to use the source script.

                                      Hiroshhiundefined 2 Replies Last reply
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                                      • Hadi77KSAundefined Hadi77KSA

                                        Hiroshhi you need to do it if you want to use the source script.

                                        Hiroshhiundefined Offline
                                        Hiroshhiundefined Offline
                                        Hiroshhi
                                        wrote last edited by
                                        #131

                                        Hadi77KSA I thought it would load without launching origins, my bad! I edited my first reply, it crashes now.

                                        1 Reply Last reply
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                                        • Hiroshhiundefined Hiroshhi

                                          Hadi77KSA How do I fix this for the origins reward box fix? 13f8002f-e296-4ff8-a150-da332aaf677f-image.png

                                          Hiroshhiundefined Offline
                                          Hiroshhiundefined Offline
                                          Hiroshhi
                                          wrote last edited by
                                          #132

                                          Hiroshhi

                                          I fixed this problem with this (I used notepad++)

                                          Hadi77KSA said in [Release][ZM] Any Player Easter Egg Mods:

                                          gogetasj4 use the uncompiled/source script instead, but you’ll have to use “replace all” to change the slashes / to backslashes \, and after that use “replace all” again to change the double backslashes \\ to double slashes //.

                                          You’ll also have to write double slashes // at the start of lines 5 and 7.

                                          I'm guessing only the host needs to install the script.

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