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Dvar Debug Console Commands Multiplayer?

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  • Runisundefined Offline
    Runisundefined Offline
    Runis
    wrote on last edited by
    #1

    I'm trying to use some console commands to see visual debug commands like nodes and player spawns. I found this source of all the commands from https://gmzorz.com/bo2dvars.html#cl but most of the debug commands I try don't work. Of course I type in the basics sv_cheats 1 and developer 1 before trying the other commands but nothing happens idk what else needs to be enabled. Here are some that I want to be able to see. Might not be the commands I'm looking for but they sounded right.

    spawnsystem_debug_points
    "Render spawn point boxes. 2 = no depth test"

    ai_showNodes
    Show AI navigation node debug information

    ai_showPaths
    Show AI navigation paths

    What I'm using this for is to recreating old mp maps for bo3 but spawn locations for whatever reason has never been documented online on all cod maps and killing myself over and over doesn't just give me every spawn in a couple minutes, there are conditions and multiple factors on what give you a different spawn. So collecting data from theater mode with bots has been a pain and I don't believe is the easiest way for later maps I want to recreate. So if anyone knows a better method or if you've worked on mp ports before, let me know what you did.

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    • Xerxesundefined Offline
      Xerxesundefined Offline
      Xerxes Plutonium Staff
      wrote on last edited by
      #2

      The reason why you can't see anything is because most debug features got removed from the release build.
      You can either access all spawn points through GSC or look at the dumped entity files themselves.

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      • Resxtundefined Offline
        Resxtundefined Offline
        Resxt Plutonium Staff
        wrote on last edited by
        #3

        I believe cmdlist in console is a thing to list commands

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        • Runisundefined Offline
          Runisundefined Offline
          Runis
          replied to Xerxes on last edited by
          #4

          Xerxes Alright Thanks, that makes more sense. I didn't manage to find them in gsc files outside of just spawn logic. I was using Husky for the ports which includes coordinates for xmodels but I finally found out C2M does include a entities list with coordinates I never noticed which includes all spawn locations for each mode. I remembered Husky and C2M exporting the same content.

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