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T6 Map Vote by: Resxt

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  • Sheikundefined Offline
    Sheikundefined Offline
    Sheik
    Contributor
    wrote on last edited by
    #1

    Re: [MP/ZM] Black Ops II Mapvote

    idk if anyone has tried by is it possible to have 2 groups of maps stacked on top of each other; one labeled stock maps and the other DLC?

    since there is a growing number of players without dlc and this way they can differentiate from the 2

    even if i have to give up the game mode options i would be okay with it

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    • Resxtundefined Resxt moved this topic from BO2 Modding Releases & Resources on
    • Resxtundefined Offline
      Resxtundefined Offline
      Resxt
      Plutonium Staff
      wrote on last edited by
      #2

      I'm not sure what you're trying to do. What does 2 groups of maps refer to? What is the end goal?
      Some part of your message makes me think you just want to add [DLC] in front of DLC maps and the other makes me thing you want to replace the modes category with DLCs (why?)

      Sheikundefined 1 Reply Last reply
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      • Resxtundefined Resxt

        I'm not sure what you're trying to do. What does 2 groups of maps refer to? What is the end goal?
        Some part of your message makes me think you just want to add [DLC] in front of DLC maps and the other makes me thing you want to replace the modes category with DLCs (why?)

        Sheikundefined Offline
        Sheikundefined Offline
        Sheik
        Contributor
        wrote on last edited by
        #3

        Resxt would like to add [DLC] to the front of dlc maps 🙂

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        • Resxtundefined Offline
          Resxtundefined Offline
          Resxt
          Plutonium Staff
          wrote on last edited by Resxt
          #4

          Edit the mapvote_maps dvar to have "[DLC] Nuketown" instead of "Nuketown" for example

          Then edit the GetMapCodeName function so that case "NUKETOWN": becomes case "[DLC] NUKETOWN":
          Make sure to always have it fully uppercase in the function like it is, make sure to respect the syntax and make sure that the mapvote_maps dvars values ALWAYS match the values in that function otherwise it will skip some maps and cause issues

          Sheikundefined 2 Replies Last reply
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          • Resxtundefined Resxt

            Edit the mapvote_maps dvar to have "[DLC] Nuketown" instead of "Nuketown" for example

            Then edit the GetMapCodeName function so that case "NUKETOWN": becomes case "[DLC] NUKETOWN":
            Make sure to always have it fully uppercase in the function like it is, make sure to respect the syntax and make sure that the mapvote_maps dvars values ALWAYS match the values in that function otherwise it will skip some maps and cause issues

            Sheikundefined Offline
            Sheikundefined Offline
            Sheik
            Contributor
            wrote on last edited by
            #5

            Resxt perfect! Thank you Resxt

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            • Resxtundefined Resxt

              Edit the mapvote_maps dvar to have "[DLC] Nuketown" instead of "Nuketown" for example

              Then edit the GetMapCodeName function so that case "NUKETOWN": becomes case "[DLC] NUKETOWN":
              Make sure to always have it fully uppercase in the function like it is, make sure to respect the syntax and make sure that the mapvote_maps dvars values ALWAYS match the values in that function otherwise it will skip some maps and cause issues

              Sheikundefined Offline
              Sheikundefined Offline
              Sheik
              Contributor
              wrote on last edited by
              #6

              Resxt when you say "get map vote name" where at are you speaking of?

              Resxtundefined 1 Reply Last reply
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              • Sheikundefined Sheik

                Resxt when you say "get map vote name" where at are you speaking of?

                Resxtundefined Offline
                Resxtundefined Offline
                Resxt
                Plutonium Staff
                wrote on last edited by
                #7

                @Dr-SparkleFarts edit the GetMapCodeName function in the script
                https://github.com/Resxt/Plutonium-T6-Scripts/blob/main/mapvote/mapvote.gsc#L956

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