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T6 Map Vote by: Resxt

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  • Sheikundefined Offline
    Sheikundefined Offline
    Sheik Contributor
    wrote on last edited by
    #1

    Re: [MP/ZM] Black Ops II Mapvote

    idk if anyone has tried by is it possible to have 2 groups of maps stacked on top of each other; one labeled stock maps and the other DLC?

    since there is a growing number of players without dlc and this way they can differentiate from the 2

    even if i have to give up the game mode options i would be okay with it

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    • Resxtundefined Resxt moved this topic from BO2 Modding Releases & Resources on
    • Resxtundefined Offline
      Resxtundefined Offline
      Resxt Plutonium Staff
      wrote on last edited by
      #2

      I'm not sure what you're trying to do. What does 2 groups of maps refer to? What is the end goal?
      Some part of your message makes me think you just want to add [DLC] in front of DLC maps and the other makes me thing you want to replace the modes category with DLCs (why?)

      Sheikundefined 1 Reply Last reply
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      • Sheikundefined Offline
        Sheikundefined Offline
        Sheik Contributor
        replied to Resxt on last edited by
        #3

        Resxt would like to add [DLC] to the front of dlc maps 🙂

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        • Resxtundefined Offline
          Resxtundefined Offline
          Resxt Plutonium Staff
          wrote on last edited by Resxt
          #4

          Edit the mapvote_maps dvar to have "[DLC] Nuketown" instead of "Nuketown" for example

          Then edit the GetMapCodeName function so that case "NUKETOWN": becomes case "[DLC] NUKETOWN":
          Make sure to always have it fully uppercase in the function like it is, make sure to respect the syntax and make sure that the mapvote_maps dvars values ALWAYS match the values in that function otherwise it will skip some maps and cause issues

          Sheikundefined 2 Replies Last reply
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          • Sheikundefined Offline
            Sheikundefined Offline
            Sheik Contributor
            replied to Resxt on last edited by
            #5

            Resxt perfect! Thank you Resxt

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            • Sheikundefined Offline
              Sheikundefined Offline
              Sheik Contributor
              replied to Resxt on last edited by
              #6

              Resxt when you say "get map vote name" where at are you speaking of?

              Resxtundefined 1 Reply Last reply
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              • Resxtundefined Offline
                Resxtundefined Offline
                Resxt Plutonium Staff
                replied to Sheik on last edited by
                #7

                @Dr-SparkleFarts edit the GetMapCodeName function in the script
                https://github.com/Resxt/Plutonium-T6-Scripts/blob/main/mapvote/mapvote.gsc#L956

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