With Pluto having Mod Tools (as it's in Beta), would there be plans to create Zombies Chronicles Maps for BO2 Zombies and possible T6 Custom Maps (if Radiant is possible)?
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Given that Zombies Chronicles was originally meant to be on BO2 Zombies before it was pushed back into BO3 (and The Giant being originaly a BO2 map that would've prepared Primis in BO3 Zombies), and that Mod Tools Support is in beta (thanks JBleezy for reminding me and sucks that NevisMod, which has a working Radiant, is pretty much dead or under hiatus due to circumstances behind the scenes), I actually wonder if there's a possibly, once Pluto gets Radiant (if possible) and get the Chronicles Maps in BO2 Zombies, given the leaked Docs showed us the maps planned for BO2's DLC 5 with Emeny charts and a Der Riese Screenshot Build?
Both these images should give the idea of what it could've been.
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Plutonium isn't working on mod tools, they are being worked independently here: https://github.com/Laupetin/OpenAssetTools
Radiant wouldn't even help with porting existing maps only make new maps. In terms of difficulty porting maps from other games which already have radiant is far easier than making the entire map making pipeline for T6 nearly from scratch. It makes far more sense to backport from T7 which already has the entire map making pipeline, and also has all the Chronicles maps anyway.
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JezuzLizard
Okay. So that explains it, given that OAT is still a WIP and I have seen Jbleezy's BO2 Reimagined Mod 2.0 stuff using OAT.Now IIRC, there was meant to be a BO2 Mod Tools client that was in the works dubbed, NevisMod. Given it was said to be a private thing, this was said to be the closest being to BO2 Mod Tools (even if it's unoffical anyway)
The Top is from 2019 and the Bottom from 2020 as of recent
And the showcase of the custom map test running.
![alt text](
Thing is, I heard they were making some good progress on BO2 NevisMod but it went "Far Enough" but never got through. Reece (the main lead behind NevisMod) got into some trouble that got NevisMod under hiatus, until GunofTZ told me recently that Reece has stopped working on it, given that Reece was working on his Game Engine and considered going back to Nevis, until things went silent, which sadly speaks that Nevis is pretty much on hitaus.Sucks tbh becuase it turned out NevisMod has promise potential but is mostly just another great project just isn't coming out anytime soon...
Also, it's possible to backport T7's stuff for T6, given that BO3 was built off from BO2?
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DerpyBoxDX I like how he made his own Havok Script assembler when the game actually already has a fully working Havok Script COMPILER that Treyarch forgot to remove.
Anyway there isn't any point in discussing Nevis as it will likely never see the light of day.
To answer your question, it is doable but a lot of work.