LAN/Local Multiplayer not working.
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I attempted to get 3 computers, all connected to one network ( 2 via wifi, 1 Ethernet) to join a private server to play together in a LAN party style with no success
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UDnP is enabled in router and plutonium console shows it as working.
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Port 27016 is open, portforward-ed on host, and whitelisted on ALL systems.
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Fully up-to-date.
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With both -lan mode and normal mode, using friends list method and connect.
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used connect localhost, connect 127.0.0.1, connect 127.0.0.1:27016, connect (
IP):27016
I have received the following errors:
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Awaiting Hello (or similar message, forgot...) {Using friends list to join}
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Received connection request from "loopback", but the server is not running. Rejecting connection. {Using connect localhost in -lan mode.}
Potentially Important:
- This mod; https://github.com/ineedbots/iw5_bot_warfare/releases is installed on all clients.
Additional Info;
- I checked both port and ip using console command "net_ip" and "net_port" and used both to attempt to join with another client.
I would appreciate any help!
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New "Error" Received via Console.
"Received connection request from "10.0.0.250:27017"! Telling player to join our party with map mp_seatown and gametype war"
Freezes at this point, no new logs come after this.
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Are you trying to host a private match or a dedicated server?
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Resxt, I am trying to host a Private Match, I have not yet used dedicated servers.
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You would connect with the host's local IPv4, you might need firewall configuration or even port forward on the router for it to work depending on the network setup
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Resxt In the above post I pointed out that I both port forwarded the port (which shouldn't be needed for 3 systems on the same network), and whitelisted the port in firewall for all systems, as well as used the the IPv4. Although I added #27017 to specify port after the IP.
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After attempting to connect using "connect <IPv4>", the host system receives this log:
Received connection request from "10.0.0.250:27017"! Telling player to join our party with map mp_seatown and gametype war.
While the system attempting to connect freezes on "Hello Request".
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see your network profile in windows, and configure in public.
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Emily_m I am confused as to exactly what you mean, my network should be configured properly, although I have it set as private to share files.
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For any1 who may find this ... i was having the same problem and the solution was to disable upnp in my router settings and now it works fine and every time .. i can't tell you how to do it, it's different for each router just google your "router name" + "Upnp"
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Faced same issue, solution that I found worked is to find Disable UDNP, make firewall rules for outbound and inbound connection allowing 27016, then have the host type in "ipconfig" into command prompt to get local ip/ipv4, then connect in game with the (shift)-tilda console. IE: Connect 10.0.0.250 . IF the client immediately gets the cod loading screen it worked, else no clue.