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LAN/Local Multiplayer not working.

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  • spazztlundefined Offline
    spazztlundefined Offline
    spazztl
    wrote on last edited by spazztl
    #2
    New "Error" Received via Console.
        "Received connection request from "10.0.0.250:27017"! Telling player to join our party with map mp_seatown and gametype war"
    

    Freezes at this point, no new logs come after this.

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    • Resxtundefined Offline
      Resxtundefined Offline
      Resxt Plutonium Staff
      wrote on last edited by
      #3

      Are you trying to host a private match or a dedicated server?

      spazztlundefined 1 Reply Last reply
      0
      • spazztlundefined Offline
        spazztlundefined Offline
        spazztl
        replied to Resxt on last edited by
        #4

        Resxt, I am trying to host a Private Match, I have not yet used dedicated servers.

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        • Resxtundefined Offline
          Resxtundefined Offline
          Resxt Plutonium Staff
          wrote on last edited by
          #5

          You would connect with the host's local IPv4, you might need firewall configuration or even port forward on the router for it to work depending on the network setup

          spazztlundefined 1 Reply Last reply
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          • spazztlundefined Offline
            spazztlundefined Offline
            spazztl
            replied to Resxt on last edited by spazztl
            #6

            Resxt In the above post I pointed out that I both port forwarded the port (which shouldn't be needed for 3 systems on the same network), and whitelisted the port in firewall for all systems, as well as used the the IPv4. Although I added #27017 to specify port after the IP.

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            • spazztlundefined Offline
              spazztlundefined Offline
              spazztl
              wrote on last edited by
              #7

              After attempting to connect using "connect <IPv4>", the host system receives this log:

                   Received connection request from "10.0.0.250:27017"! Telling player to join our party with map mp_seatown and gametype war.
              

              While the system attempting to connect freezes on "Hello Request".

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              • Emily_mundefined Offline
                Emily_mundefined Offline
                Emily_m
                wrote on last edited by
                #8

                see your network profile in windows, and configure in public.

                spazztlundefined 1 Reply Last reply
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                • spazztlundefined Offline
                  spazztlundefined Offline
                  spazztl
                  replied to Emily_m on last edited by
                  #9

                  Emily_m I am confused as to exactly what you mean, my network should be configured properly, although I have it set as private to share files.

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                  • m7mdyasserundefined Offline
                    m7mdyasserundefined Offline
                    m7mdyasser
                    wrote on last edited by
                    #10

                    For any1 who may find this ... i was having the same problem and the solution was to disable upnp in my router settings and now it works fine and every time .. i can't tell you how to do it, it's different for each router just google your "router name" + "Upnp"

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                    • fastestratundefined Offline
                      fastestratundefined Offline
                      fastestrat
                      wrote last edited by
                      #11

                      Faced same issue, solution that I found worked is to find Disable UDNP, make firewall rules for outbound and inbound connection allowing 27016, then have the host type in "ipconfig" into command prompt to get local ip/ipv4, then connect in game with the (shift)-tilda console. IE: Connect 10.0.0.250 . IF the client immediately gets the cod loading screen it worked, else no clue.

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