ZM- raygun mark2 + semtex on spawn
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second script i made.
semtex only equips on maps that have them.
how to use in game↓
WIN+R : %localappdata% -> search plutonium, storage, t6, scripts, zm.
create the folder if you cannot find the folder scripts or zm.#include maps\mp\zombies\_zm_utility; #include maps\mp_utility; #include common_scripts\utility; #include maps\mp\gametypes_zm_hud_util; #include maps\mp\gametypes_zm_hud_message; #include maps\mp\zombies\_zm_weapons; init() { level thread onplayerconnect(); } onplayerconnect() { for(;;) { level waittill("connected", player); player thread onplayerspawned(); } } onplayerspawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self giveweapon("raygun_mark2_zm"); self switchtoweapon("raygun_mark2_zm"); self takeweapon(self get_player_lethal_grenade()); self set_player_lethal_grenade("sticky_grenade_zm"); self giveweapon(self get_player_lethal_grenade()); self setweaponammoclip(self get_player_lethal_grenade(), 4); } }
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i will test both of your mods tomorrow and i will tell you if it works goodnight
(12:06 AM) -
okay so both of your scripts works great so you did a great job for your first and second scripts
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Appreciate this script big time actually, never knew I needed something like this till now ^_^
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This post is deleted!
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What name do I give to the file?
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