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  3. [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • NeroSwallowundefined NeroSwallow

    AdrX003 I don't know, according to me these scripts only work in solo, and I don't like playing alone, so I better leave the BO4 Sounds because those do work well

    JezuzLizardundefined Offline
    JezuzLizardundefined Offline
    JezuzLizard
    Plutonium Staff
    wrote on last edited by
    #115

    @Kusanagi_Z If all players have the mod installed, and loaded you can still play together.

    1 Reply Last reply
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    • sehteriaundefined sehteria

      _shiro_foxy_ No, this uses assets from different maps which isn't possible with scripting only

      _shiro_foxy_undefined Offline
      _shiro_foxy_undefined Offline
      _shiro_foxy_
      wrote on last edited by
      #116

      sehteria If this add assets from other maps does that mean that weapons from Origins or other maps could be added to Tranzit for example?

      AdrX003undefined sehteriaundefined 2 Replies Last reply
      1
      • _shiro_foxy_undefined _shiro_foxy_

        sehteria If this add assets from other maps does that mean that weapons from Origins or other maps could be added to Tranzit for example?

        AdrX003undefined Offline
        AdrX003undefined Offline
        AdrX003
        wrote on last edited by
        #117

        _shiro_foxy_ Im pretty sure that the Staffs are a whole other can of worms with their specific GSC/CSCs and EFX files attached to all they do that would need need to be figured out, at least i think theyre very different to the other weapons by the way they work, the same thing applied to the Sliquifier since i think ive seen it been refeered as a "bolt launcher" of some sort in the files and code...

        sehteriaundefined 1 Reply Last reply
        1
        • _shiro_foxy_undefined _shiro_foxy_

          sehteria If this add assets from other maps does that mean that weapons from Origins or other maps could be added to Tranzit for example?

          sehteriaundefined Offline
          sehteriaundefined Offline
          sehteria
          wrote on last edited by
          #118

          _shiro_foxy_ This mod is about weapons being ‘global’ on every map. For instance Origins weapons being on all the other maps

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          • AdrX003undefined AdrX003

            @Kusanagi_Z I had the same exact modified .sabs you will need to remove it.
            I could say the mod can still be used with the "BO4 sounds pack" but we would need to find out exactly wich ones are making the game freeze, i just gave up cause ive used the BO4 sounds for quite a wile now and actlly wanted to go back to the BO2 sounds but yea, it would be an interesting thing to solve.

            sehteriaundefined Offline
            sehteriaundefined Offline
            sehteria
            wrote on last edited by sehteria
            #119

            AdrX003 I think It is solvable on my side too if I gave the weapon sounds a different aliases. But that takes too much time which I don’t really have. Hopefully in the future 🙂

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            • AdrX003undefined AdrX003

              _shiro_foxy_ Im pretty sure that the Staffs are a whole other can of worms with their specific GSC/CSCs and EFX files attached to all they do that would need need to be figured out, at least i think theyre very different to the other weapons by the way they work, the same thing applied to the Sliquifier since i think ive seen it been refeered as a "bolt launcher" of some sort in the files and code...

              sehteriaundefined Offline
              sehteriaundefined Offline
              sehteria
              wrote on last edited by sehteria
              #120

              AdrX003 You’re right. I am currently testing wonder weapon ports with my mod source though. I have ported the sliquifier, paralyzer and blundergat/blundersplat ported over to Tranzit, no issues as of now but I have heard that the animations could be a problem, we’ll see 🙂

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              • FighterHydrantundefined Offline
                FighterHydrantundefined Offline
                FighterHydrant
                wrote on last edited by
                #121

                This is RAD dude!

                1 Reply Last reply
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                • Rip_Luciferundefined Offline
                  Rip_Luciferundefined Offline
                  Rip_Lucifer
                  wrote on last edited by
                  #122

                  how will the blundergat and acid gat work? will you somehow add work benches to maps like town, farm, and bus depot along with the acid gat kid parts? or will just both the blundergat and acid gat be in the box? sehteria

                  sehteriaundefined 1 Reply Last reply
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                  • Rip_Luciferundefined Rip_Lucifer

                    how will the blundergat and acid gat work? will you somehow add work benches to maps like town, farm, and bus depot along with the acid gat kid parts? or will just both the blundergat and acid gat be in the box? sehteria

                    sehteriaundefined Offline
                    sehteriaundefined Offline
                    sehteria
                    wrote on last edited by
                    #123

                    Rip_Lucifer Both are possible, but I’ll probably add them to the mystery box

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                    • SucesfulyFaledundefined Offline
                      SucesfulyFaledundefined Offline
                      SucesfulyFaled
                      wrote on last edited by
                      #124

                      Hey, weird question, but i installed the mod and activated it, yet it seems to not load models. When i get one from the box, it just removes my current weapon. When i use the give command, i get DEFAULT weapon or a "§No XModel loaded" error. What did i do wrong?

                      AdrX003undefined Bickylotheboistundefined 2 Replies Last reply
                      0
                      • SucesfulyFaledundefined SucesfulyFaled

                        Hey, weird question, but i installed the mod and activated it, yet it seems to not load models. When i get one from the box, it just removes my current weapon. When i use the give command, i get DEFAULT weapon or a "§No XModel loaded" error. What did i do wrong?

                        AdrX003undefined Offline
                        AdrX003undefined Offline
                        AdrX003
                        wrote on last edited by
                        #125

                        SucesfulyFaled Have you installed the compiled mod? I would not know for sure since im just reading thru the tutoriais and not doing any progress rn so but something could be very wrong in wich files you placed in the mods folder to load.

                        SucesfulyFaledundefined 1 Reply Last reply
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                        • AdrX003undefined AdrX003

                          SucesfulyFaled Have you installed the compiled mod? I would not know for sure since im just reading thru the tutoriais and not doing any progress rn so but something could be very wrong in wich files you placed in the mods folder to load.

                          SucesfulyFaledundefined Offline
                          SucesfulyFaledundefined Offline
                          SucesfulyFaled
                          wrote on last edited by SucesfulyFaled
                          #126

                          AdrX003 I tried both compiled and uncompiled. I placed it in "%localappdata%/storage/t6/mods". In that i have the folder named "zm_weapons", in which the mod config is. I have the full folder, but that should describe my files tree roughly. The mod does successfully load, so i assume i did that correctly.

                          AdrX003undefined 1 Reply Last reply
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                          • SucesfulyFaledundefined SucesfulyFaled

                            Hey, weird question, but i installed the mod and activated it, yet it seems to not load models. When i get one from the box, it just removes my current weapon. When i use the give command, i get DEFAULT weapon or a "§No XModel loaded" error. What did i do wrong?

                            Bickylotheboistundefined Offline
                            Bickylotheboistundefined Offline
                            Bickylotheboist
                            wrote on last edited by
                            #127

                            SucesfulyFaled never had this problem, but do you have all the DLC's for BO2?

                            SucesfulyFaledundefined 1 Reply Last reply
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                            • Bickylotheboistundefined Bickylotheboist

                              SucesfulyFaled never had this problem, but do you have all the DLC's for BO2?

                              SucesfulyFaledundefined Offline
                              SucesfulyFaledundefined Offline
                              SucesfulyFaled
                              wrote on last edited by
                              #128

                              Bickylotheboist Yes, i do

                              1 Reply Last reply
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                              • SucesfulyFaledundefined SucesfulyFaled

                                AdrX003 I tried both compiled and uncompiled. I placed it in "%localappdata%/storage/t6/mods". In that i have the folder named "zm_weapons", in which the mod config is. I have the full folder, but that should describe my files tree roughly. The mod does successfully load, so i assume i did that correctly.

                                AdrX003undefined Offline
                                AdrX003undefined Offline
                                AdrX003
                                wrote on last edited by AdrX003
                                #129

                                SucesfulyFaled yea, thats correct but ive never seen a compiled mod errors like this and i have tested like 99% of every existing mod for WaW/BO1/BO2.

                                The only possible thing i can think of is that somewere in a physical area of the disk/ssd/storage of the files was missing after the copy of may have a flipping bit? ( wich is like, very uncommon to happen in such a way that the game still recognize it as loadable/not damaged and all that) and a simple (that is not replacing the whole drive to test this theory) would be to rename the folder of the one you already have to whatever, download the compiled mod again, place at the right place again with the normal name and everything and load and test it again.

                                SucesfulyFaledundefined 1 Reply Last reply
                                0
                                • fardboiundefined Offline
                                  fardboiundefined Offline
                                  fardboi
                                  wrote on last edited by
                                  #130

                                  it keep crashing
                                  Exception Code: 0xC0000005
                                  Exception Address: 0x005DA2EC

                                  sehteriaundefined 1 Reply Last reply
                                  0
                                  • fardboiundefined fardboi

                                    it keep crashing
                                    Exception Code: 0xC0000005
                                    Exception Address: 0x005DA2EC

                                    sehteriaundefined Offline
                                    sehteriaundefined Offline
                                    sehteria
                                    wrote on last edited by
                                    #131

                                    fardboi Validate your game and make sure you have the DLC’s of the maps you’re trying to play and let me know if you still keep crashing

                                    fardboiundefined 1 Reply Last reply
                                    1
                                    • sehteriaundefined sehteria

                                      fardboi Validate your game and make sure you have the DLC’s of the maps you’re trying to play and let me know if you still keep crashing

                                      fardboiundefined Offline
                                      fardboiundefined Offline
                                      fardboi
                                      wrote on last edited by
                                      #132

                                      sehteria im still crashing

                                      JezuzLizardundefined 1 Reply Last reply
                                      0
                                      • Bickylotheboistundefined Offline
                                        Bickylotheboistundefined Offline
                                        Bickylotheboist
                                        wrote on last edited by
                                        #133

                                        idk what yall are doing wrong, i just put the zm_weapons folder in the mod folder and it worked for me, cant say the same for yall tho

                                        1 Reply Last reply
                                        1
                                        • AdrX003undefined AdrX003

                                          SucesfulyFaled yea, thats correct but ive never seen a compiled mod errors like this and i have tested like 99% of every existing mod for WaW/BO1/BO2.

                                          The only possible thing i can think of is that somewere in a physical area of the disk/ssd/storage of the files was missing after the copy of may have a flipping bit? ( wich is like, very uncommon to happen in such a way that the game still recognize it as loadable/not damaged and all that) and a simple (that is not replacing the whole drive to test this theory) would be to rename the folder of the one you already have to whatever, download the compiled mod again, place at the right place again with the normal name and everything and load and test it again.

                                          SucesfulyFaledundefined Offline
                                          SucesfulyFaledundefined Offline
                                          SucesfulyFaled
                                          wrote on last edited by
                                          #134

                                          AdrX003 I have tried roughly 6 times now, it keeps happening. Usually i am pretty handy with stuff like this, but the error doesn't tell me much.

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