[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
-
sehteria I made that comment before the update, when it was just the AK47, Uzi and Thompson.
-
Weapon suggestions:
Remington New Model Army
M27
Skorpion Evo
STG-44
KSG
Mauser C96
I think multiplayer and campaign weapons would be cool too, such as:
Vector K10
SWAT-556
FAL OSW
Ballista
Dragunov
Makarov
QBB LSW
MK 48
M60
MSMC
Browning HP -
ZombieDog69 If it still sounds muffled, do you see any error codes in the game console/server console when shooting?
-
sehteria I looked, no error codes. If your not able to fix it, don't worry about it, i get used to it after a while. Also i got footage so you can see, i shoot a base game gun and then a gun from the mod so you can see the difference. https://imgur.com/a/AlyUTG7
-
ZombieDog69 Hmm, now I understand. I thought some gun sounds weren't registering like in the early development of this mod so shooting was sounding very weird. I thought you had that problem, but still I hear the difference. Maybe It's the sound itself which needs to be upscaled or just higher volume, no clue to be honest but I will look into it
-
Dayum, MP40 lookin' great! Keep up the work man :3
-
Update
Added 4 more weapons to Tranzit
Nuketown
- M27
Mob of the Dead
- Death Machine
Origins
- Skorpion EVO
- KSG
All 4 Pack-a-Punchable and added to the mystery box, with the Death Machine having a limit of 1 (obtainable by only 1 person in the match)
-
F yeah! Best zombies mod ever
-
This mod is amazing, great work!
-
DAMN amazing work my guy!
-
cant wait looks awesone
-
Major Update
Added 7 new and 4 existing weapons to Tranzit
Weapons added to Tranzit:
Tranzit
- M16A1 - Assault Rifle
- AK74u - Submachine Gun
- B23R - Pistol
- Remington 870 MCS - Shotgun
Shared weapons (Nuketown, Die Rise, Mob of the Dead, Buried, Origins)
- AN94 - Assault Rifle
- PDW-57 - Submachine Gun
- LSAT - Light Machine Gun
- SVU-AS - Sniper
Buried
- Remington New Model Army - Revolver
Origins
- STG44 - Assault Rifle
- Ballista - Sniper
Notes
Like always; all weapons are pack-a-Punchable and have been added to the mystery box.
The category "Tranzit" are weapons which were already in the map files, but were disabled in the mystery box and have now been enabled.All these weapons being added to the mystery box messed with the mystery box cycling. It wouldn't show the new weapons after a specific amount of weapons had been added, It was just a small detail. I didn't come up with a permanent solution because of lack of time and found an alternative temporary solution. I removed some weapons which were visible when the mystery box was cycling thru weapons, but won't show now. This doesn't mean you can't get the weapons from the mysterybox if they are not visible when the mystery box is cycling, because you can. I specifically picked the weapons myself. See here below to see which weapons won't be seen when the mystery box is cycling
Removed weapons from mystery box cycling
- KAP-40 - Pistol
- Chicom CQB - Submachine Gun
- S12 - Shotgun
- M1216 - Shotgun
- SMR - Assault Rifle
- War Machine - Special
- Ballistic Knife - Special
As far as Tranzit, I'm happy with the result for now but suggestions are still welcome! I am planning to move on to the next Zombies map, see you in the next update!
-
im so pleased! now (i) die (happly)! -
wouldnt have been better to put ak74u and b23r extended mags in the box tho
-
Good idea, I’ll keep that in mind! Maybe in the next update
-
yo that is insane could you try the origns staffs or other wonder weapons
-
Sweetcolt764403 I indeed have plans to add map exclusive wonder weapons to multiple other maps in the future, for now I will stick to adding the weapons to the other maps like Buried, Die Rise etcetera. Wanted to let you know that I already have that planned
-
sehteria i think the Mauser C96 from Origins would be pretty cool, maybe adding it to the box?
-
sehteria great to hear cant wait
-
ZombieDog69 It was planned to be added, but I didn't because the M1911 isn't in the mystery box either. I had some ideas but this was a thing I was planning for in the future, so I didn't bother with it for now. Any suggestions are welcome tho! You think I should add the Mauser C96 or/and M1911 to the box? Or do something else with them? Let me know