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Plutonium C++ SDK Help

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • cycloserineundefined Offline
    cycloserineundefined Offline
    cycloserine
    wrote on last edited by
    #1

    It seems I've got the example plugin to "load", I quote that because the start event doesn't seem to fire. For example I have the following code:

    void on_startup(plutonium::sdk::iinterface* interface_ptr, plutonium::sdk::game game) override
    {
        plutonium_->logging()->info("Plugin Startup Called\n");
    }
    

    Yet nothing is logged to the console on startup, was wondering if I'm misunderstanding the logging API or if something really is wrong?

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    • cycloserineundefined Offline
      cycloserineundefined Offline
      cycloserine
      wrote on last edited by
      #2

      image.png

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