[Release] [MP] "Ma Boi AK" - Add AK47 to MP (+1911 addon)
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im using this guys handler which uses the plutonium it self we play offline splitscreen on tv with my old a$$ laptop
it can go up to 8 player too but were only 3 sometimes lucky if everybody is around then 5
https://www.youtube.com/watch?v=5SmmtQnbFaQ -
can you mix this and the 1911 one you made that would be LEGENDARY
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GhostRider0125 Sure thing Just afew questions:
Select a texture:
-> BO1 M1911 Nickel
-> BO1 Campaign M1911
-> BO2 M1911
-> My own heavily detailed Cold war 1911
-> Any other texture you'd like to provide and useAn Animation set:
-> B23R animation set that I used in my previous mod
-> BO2 M1911 default animation set
-> Five seven (single-handed) Animation setAnd sounds:
-> BO1 sounds as in my previous mod
-> BO2 default sounds -
sick options man thank you for consideration
well i pick five seven Animation, bo1 soundi dont think i saw your CW version if you mean the previous mod i dont see the diffrence if you think it looks better than bo1 nickel one then sure use it
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GhostRider0125 Hey man, sry for the long inactivity, high school giving me hard time with schedule. So I used the BO1 sounds and Cold war texture of mine which is mostly silver and has a brown wooden handle. The problem came with animations.
The sounds are binded to animations and when I assign the BO1 sounds to the animations of fiveseven, the fiveseven too got them. I replaced them with Browning HP's animations instead, which are very similar to Cold War M1911's firing animations. Have look at them: https://youtu.be/o0TZJ_e2Tnc
So, are you good with fiveseven animations at the cost of fiveseven getting BO1 M1911 sounds, or Browning HP animations whose reloads look same as TAC45/T6 M1911, but have Cold War like firing animations?
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yeah its cool let it replace five seven sound
also you didnt need to rush or anything i would have waited even a month but thank you for puting in your time on it -
GhostRider0125 With no distraction and lock-on, I can port a one whole weapon within ~15 minutes. I have been working on OAT stuff for quite some while now and I was really close to making a speedrun on porting the M4 (The only port to be success on Take 1). I'll tell you, it's easy for the most part, lack of guides and free time is what made/makes it hard for me.
Ok now, Fiveseven Animations it is. I'll add download link to this mod post as an addon
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GhostRider0125 Sry for the delay, wasn't home all day yesterday and was yeeted outta ma room before I could upload this . It's here now tho and I ended up using the Makarov animations. They are Fiveseven enough and Fiveseven also keep the sounds.
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not at all man only 3 days is way faster than i expected thanks so much again dude from bottom of my heart these are my fav guns of all time cant thank you enough and puting your time into it
you earned a follow -
if anyone wanted it to be gold just open the mod.iwd and go to its image folder and replace its iwi with these
NOTE: WHEN YOU DOWNLOAD THEM RENAME TO BE LIKE THE WAY THEY ARE OR IT WILL NOT MATCH
AK
~~-gmtl_t6_wpn_ar_ak47_spc-rg~9cc4d8bd.iwi~~-gmtl_t6_attach_mag_ak_spc-~36c8ff1d.iwi
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also man dont you think that 1911 should have 12 or 14 rounds with extended mags? 9 is not enough to call it extended
your custom 1911 looks gorgeous! but in the end i prefered my old obsidian gold🥴 -
GhostRider0125 About that... the attachments have a seperate file where we can give the weapon special properties like diff animations etc. One thing it does not have is the ammo itself XD. I'll try doing smth tho. I think there is a work around that...
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it doesnt even work
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oh nah its fine i thought it was simple as changing a number in an .ini file if its to much work than its more than enough
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zarbiy you just need to download the mod extract it and do this
at bottom left corner of your screen right click your windows icon and select Run then type : %localappdata%
then go to plutonium folder then storage then t6 then put your extractd mod files in mods (if you dont have it create one and rename it to mods) folder
and doneonce you open mp click online then go to mods section and load the mod ans play a custom match
know this that this is a mod and will not work on servers unless the server it self has the mod too
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Cawldwink hey is it possible to use attachments on zm bo2. example suppressor
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TahjGadd Yes, totally. Am working on Flame Thrower AK47 PaP based of BO1's cut PaP'ed AK47, "The Red Mist"
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