Need healthbar
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hlw
I have no experience of codeing. Need a hud. Can any one help me ?
Thank u.Like this:
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This is what I use:
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/zombies/_zm;
#include maps/mp/zombies/_zm_perks;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/gametypes_zm/_hud_util;
#include maps/mp/gametypes_zm/_hud_message;
init()
{
level thread onplayerconnect();}
onplayerconnect()
{
for(;;)
{
level waittill( "connected", player );
player iprintln( "^1Health ^7Bar ^2ON" );
player thread onplayerspawned();
}}
onplayerspawned()
{
level endon( "end_game" );
self endon( "disconnect" );
self waittill( "spawned_player" );
self thread health_bar_hud();}
health_bar_hud()
{
level endon( "end_game" );
self endon( "disconnect" );
flag_wait( "initial_blackscreen_passed" );
health_bar = self createprimaryprogressbar();
if( level.script == "zm_buried" )
{
health_bar setpoint( undefined, "BOTTOM", 0, -5 );
}
else
{
if( level.script == "zm_tomb" )
{
health_bar setpoint( undefined, "BOTTOM", 0, -5 );
}
else
{
health_bar setpoint( undefined, "BOTTOM", 0, -5 );
}
}
health_bar.hidewheninmenu = 1;
health_bar.bar.hidewheninmenu = 1;
health_bar.barframe.hidewheninmenu = 1;
health_bar_text = self createprimaryprogressbartext();
if( level.script == "zm_buried" )
{
health_bar_text setpoint( undefined, "BOTTOM", -75, -5 );
}
else
{
if( level.script == "zm_tomb" )
{
health_bar_text setpoint( undefined, "BOTTOM", -75, -5 );
}
else
{
health_bar_text setpoint( undefined, "BOTTOM", -75, -5 );
}
}
health_bar_text.hidewheninmenu = 1;
while( 1 )
{
if( IsDefined( self.e_afterlife_corpse ) )
{
if( health_bar.alpha != 0 )
{
health_bar.alpha = 0;
health_bar.bar.alpha = 0;
health_bar.barframe.alpha = 0;
health_bar_text.alpha = 0;
}
wait 0.05;
continue;
}
if( health_bar.alpha != 1 )
{
health_bar.alpha = 1;
health_bar.bar.alpha = 1;
health_bar.barframe.alpha = 1;
health_bar_text.alpha = 1;
}
health_bar updatebar( self.health / self.maxhealth );
health_bar_text setvalue( self.health );
wait 0.05;
}}
Also just in case this goes into AppData\Local\Plutonium\storage\t6\scripts\zm as a GSC File.
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Thanks man I was badly in need of this
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can someone help me how to download this?
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Christian_V02 just compile the code of Marsh_