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  3. Start with B23R + regular pistol??

Start with B23R + regular pistol??

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  • SirLarcundefined Offline
    SirLarcundefined Offline
    SirLarc
    wrote on last edited by
    #1

    Does anybody have a script that allows the player to start with the B23R and also the regular pistol (M1911 / Mauser for origins)??

    dontknowletsplundefined 1 Reply Last reply
    0
    • WolflexZundefined Offline
      WolflexZundefined Offline
      WolflexZ Contributor
      wrote on last edited by
      #2

      I do have a similar script but its compiled. Can't really share compiled files without the uncompiled file.

      AdrX003undefined xNandoundefined 2 Replies Last reply
      0
      • AdrX003undefined Offline
        AdrX003undefined Offline
        AdrX003
        replied to WolflexZ on last edited by AdrX003
        #3

        WolflexZ But couldnt anyone convert it to source with gsc-tool or cerberus... ?
        (anything thats not obfuscated for whatever reason at least............)

        WolflexZundefined 1 Reply Last reply
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        • WolflexZundefined Offline
          WolflexZundefined Offline
          WolflexZ Contributor
          replied to AdrX003 on last edited by
          #4

          AdrX003 You can if you want.

          1 Reply Last reply
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          • xNandoundefined Offline
            xNandoundefined Offline
            xNando
            replied to WolflexZ on last edited by
            #5

            WolflexZ but maybe it can be show the original source code with a decompiler, or it's not possible??

            1 Reply Last reply
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            • dontknowletsplundefined Offline
              dontknowletsplundefined Offline
              dontknowletspl
              replied to SirLarc on last edited by
              #6

              @Larccc said in Start with B23R + regular pistol??:

              B23R

              save it with .gsc extension.

              init()
              {
                  maps\mp\zombies\_zm_utility::onplayerconnect_callback( ::on_player_connect );
              }
              
              on_player_connect()
              {
                  self waittill("spawned_player");
              
                  if(maps\mp\zombies\_zm_weapons::is_weapon_included("beretta93r_zm"))
                      self maps\mp\zombies\_zm_weapons::weapon_give("beretta93r_zm");
              }
              
              1 Reply Last reply
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              • Xerxesundefined Xerxes moved this topic from BO2 Modding Releases & Resources on

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