[Release] [ZM] [Mod] zm_perks - Adding all perks to maps
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v1.3 has been released
Change notes:- Added 1 perk to Tranzit & its survival maps (PHD Flopper)
- Added 1 perk to Nuketown Zombies (PHD Flopper)
- Support for Die Rise and added 2 perks (PHD Flopper & Stamin-Up)
- Support for Buried and added 2 perks (PHD Flopper & Deadshot Daiquiri)
Go check out Showcase for some pictures of the perks
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Kizzy2DD Try the weapons? Just so you know, porting isn't something that is just based off scripts and also, nawh, it ain't quite complete. Try taking a look at the examples in the Qooyak Guide and "Ma Boi, AK" mod cuz they should get ya all the info you'll need
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soon at some point one of yall are gonna add every boss from every map, the possibilities are endless
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sehteria let's gooo. now electric cherry and we got the best mod ever
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Kizzy2DD wdym watch out, your were begging bro to add something to multiplayer when he said no, he doesnt want to do it, be happy hes even doing it at all
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phd floppa explosive dolphin dive doesn't work in nuketown
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Z u N a I'll check that now
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Z u N a It works perfectly fine for me, make sure you are not in godmode if you're testing
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where is PHD Flopper in town?
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lopeda Behind the vault doors, you can open them just like in Tranzit (with grenades)
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sehteria well... i had to, cuz i got jugg at r17
i love nuketown -
Z u N a Ah I see, now you know PHD Flopper dive won't work in god mode. And yeah that's a downside of adding more perks, maybe I could make them drop faster I'll look into that because round 17 without jugg on Nuketown is a real challenge
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also, i started farm grief for the shits n giggles and there were no perks. just the normal ones
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same for all grief maps
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Z u N a I'm aware of that, didn't really mess with grief yet. Classic & Survival was my main priority for this mod. Maybe in the future
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DJseanyB Thanks, but I already made the perks drop a bit faster, I just need to adjust it. Probably next update!
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Bickylotheboist stfu respectfully
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