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  3. [GSC] [ZM] HealthBarZombie

[GSC] [ZM] HealthBarZombie

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  • andresito_20undefined Offline
    andresito_20undefined Offline
    andresito_20 Contributor
    wrote on last edited by andresito_20
    #1

    Modding: HealthBarZombie - [BETA]

    Notice: This script will continue to be updated to refine it properly. I would also like you to provide feedback so I can improve it further.

    This script detects the health of the zombies and displays it on a custom health bar. As the zombie takes damage, the bar will update until the zombie is eliminated.

    When you deal damage to a zombie and then damage another one, the previous zombie's health will remain where you left it. If you damage it again, the remaining health will be deducted. This is much more noticeable in higher rounds, where zombies have more health, and you'll see the health bar decrease slowly instead of quickly. In lower rounds, the damage eliminates the zombie rapidly.

    Commands:

    #help <- Displays all commands on screen.
    #barzm color <value> <- 0 to 21 (0 cycles through all colors, 1 to 21 are fixed colors).
    #barzm sizew <value> <- Adjusts the width of the bar (50 to 105).
    #barzm sizeh <value> <- Adjusts the height (2 to 4).
    #barzm sizen <value> <- Adjusts the font size of the text (1 to 1.4).
    #barzm name <value> <- Enables [1] or disables [0] the zombie’s name.
    #barzm shader <value> <- Enables the black shader behind the bar (0 off, 1 on).
    #lang es <- Translates the script to Spanish (messages and HUD elements).
    #lang en <- Translates the script to English (messages and HUD elements).
    

    Install
    Plutonium\storage\t6\scripts\zm

    Video
    YouTube

    Source Code
    Mediafire

    Imagenes o gif
    1000000511.jpg 1000000512.jpg
    1000000473.jpg
    VideoCapture_20240930-151753.jpg

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    • NightMaRe_911undefined Offline
      NightMaRe_911undefined Offline
      NightMaRe_911
      wrote on last edited by
      #2

      great contribution

      1 Reply Last reply
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      • andresito_20undefined andresito_20 referenced this topic on

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