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  3. [Support] Permanent information message in the player screen !Help

[Support] Permanent information message in the player screen !Help

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  • Kalitosundefined Kalitos

    Is there a way to put a permanent message on each player's screen like in mw3 in the upper right or left corner?
    For example show information about discord or TS3

    Ducxyundefined Offline
    Ducxyundefined Offline
    Ducxy
    wrote on last edited by
    #2

    Kalitos yes. Just draw text at a certain position on the screen with GSC

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    • Kalitosundefined Kalitos

      Is there a way to put a permanent message on each player's screen like in mw3 in the upper right or left corner?
      For example show information about discord or TS3

      TheHiddenHourundefined Offline
      TheHiddenHourundefined Offline
      TheHiddenHour
      Contributor
      wrote on last edited by
      #3

      Kalitos

      createServerText(font, text, fontScale, point, relativePoint, x, y, color, glowColor, alpha, glowAlpha, sort, team) {
      	elem = createServerFontString(font, fontScale, team);
      	elem setPoint(point, relativePoint, x, y);
      	elem setText(text);
      	elem.color = color;
      	elem.glowColor = glowColor;
      	elem.alpha = alpha;
      	elem.glowAlpha = glowAlpha;
      	elem.sort = sort;
      	
      	return elem;
      }
      

      You can call this function like so level.infoHud = level createServerFontString("default", "server_text_here", 1, "TOPLEFT", "TOPLEFT", 0, 0, (1, 1, 1), undefined, 1, undefined); in init() (iirc 🤥 ).

      Kalitosundefined 2 Replies Last reply
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      • TheHiddenHourundefined TheHiddenHour

        Kalitos

        createServerText(font, text, fontScale, point, relativePoint, x, y, color, glowColor, alpha, glowAlpha, sort, team) {
        	elem = createServerFontString(font, fontScale, team);
        	elem setPoint(point, relativePoint, x, y);
        	elem setText(text);
        	elem.color = color;
        	elem.glowColor = glowColor;
        	elem.alpha = alpha;
        	elem.glowAlpha = glowAlpha;
        	elem.sort = sort;
        	
        	return elem;
        }
        

        You can call this function like so level.infoHud = level createServerFontString("default", "server_text_here", 1, "TOPLEFT", "TOPLEFT", 0, 0, (1, 1, 1), undefined, 1, undefined); in init() (iirc 🤥 ).

        Kalitosundefined Offline
        Kalitosundefined Offline
        Kalitos
        wrote on last edited by
        #4

        TheHiddenHour Thank you very much, I will try it.

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        • TheHiddenHourundefined TheHiddenHour

          Kalitos

          createServerText(font, text, fontScale, point, relativePoint, x, y, color, glowColor, alpha, glowAlpha, sort, team) {
          	elem = createServerFontString(font, fontScale, team);
          	elem setPoint(point, relativePoint, x, y);
          	elem setText(text);
          	elem.color = color;
          	elem.glowColor = glowColor;
          	elem.alpha = alpha;
          	elem.glowAlpha = glowAlpha;
          	elem.sort = sort;
          	
          	return elem;
          }
          

          You can call this function like so level.infoHud = level createServerFontString("default", "server_text_here", 1, "TOPLEFT", "TOPLEFT", 0, 0, (1, 1, 1), undefined, 1, undefined); in init() (iirc 🤥 ).

          Kalitosundefined Offline
          Kalitosundefined Offline
          Kalitos
          wrote on last edited by
          #5

          TheHiddenHour said in Permanent information message in the player screen !Help:

          level.infoHud = level createServerFontString("default", "server_text_here", 1, "TOPLEFT", "TOPLEFT", 0, 0, (1, 1, 1), undefined, 1, undefined);

          I tested your code, you have to replace the function name "createServerFontString" with "createServerText" and it works, another detail.

          https://gyazo.com/bf6abc707abe9b107b58934bcaaf993d

          As you look, this is the text, what I would like is to be able to locate it in the whole corner, not to stay in the middle corner floating.

          TheHiddenHourundefined RuinasYm0_0undefined 2 Replies Last reply
          0
          • Kalitosundefined Kalitos

            TheHiddenHour said in Permanent information message in the player screen !Help:

            level.infoHud = level createServerFontString("default", "server_text_here", 1, "TOPLEFT", "TOPLEFT", 0, 0, (1, 1, 1), undefined, 1, undefined);

            I tested your code, you have to replace the function name "createServerFontString" with "createServerText" and it works, another detail.

            https://gyazo.com/bf6abc707abe9b107b58934bcaaf993d

            As you look, this is the text, what I would like is to be able to locate it in the whole corner, not to stay in the middle corner floating.

            TheHiddenHourundefined Offline
            TheHiddenHourundefined Offline
            TheHiddenHour
            Contributor
            wrote on last edited by
            #6

            Kalitos Ahh, my bad about the function name. createServerFontString() is the games built in function for drawing server text and createServerText() is just my abstraction of it with additional parameters lmao.

            If you want to move the text, you need to change the x and y parameters of your function call. Try messing with those numbers and see if you can get it somewhere you like.

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            • H3X1Cundefined Offline
              H3X1Cundefined Offline
              H3X1C
              Plutonium Staff
              wrote on last edited by
              #7

              I will say this. Keep in mind a lot of players dislike gsc huds as it clutters the screen.

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              • Kalitosundefined Kalitos

                TheHiddenHour said in Permanent information message in the player screen !Help:

                level.infoHud = level createServerFontString("default", "server_text_here", 1, "TOPLEFT", "TOPLEFT", 0, 0, (1, 1, 1), undefined, 1, undefined);

                I tested your code, you have to replace the function name "createServerFontString" with "createServerText" and it works, another detail.

                https://gyazo.com/bf6abc707abe9b107b58934bcaaf993d

                As you look, this is the text, what I would like is to be able to locate it in the whole corner, not to stay in the middle corner floating.

                RuinasYm0_0undefined Offline
                RuinasYm0_0undefined Offline
                RuinasYm0_0
                wrote on last edited by
                #8
                This post is deleted!
                Kalitosundefined 1 Reply Last reply
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                • RuinasYm0_0undefined RuinasYm0_0

                  This post is deleted!

                  Kalitosundefined Offline
                  Kalitosundefined Offline
                  Kalitos
                  wrote on last edited by
                  #9

                  RuinasYm0_0 https://plutonium.pw/docs/modding/loading-mods/#t6

                  RuinasYm0_0undefined afacoolundefined 2 Replies Last reply
                  1
                  • Kalitosundefined Kalitos

                    RuinasYm0_0 https://plutonium.pw/docs/modding/loading-mods/#t6

                    RuinasYm0_0undefined Offline
                    RuinasYm0_0undefined Offline
                    RuinasYm0_0
                    wrote on last edited by
                    #10
                    This post is deleted!
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                    • Kalitosundefined Kalitos

                      RuinasYm0_0 https://plutonium.pw/docs/modding/loading-mods/#t6

                      afacoolundefined Offline
                      afacoolundefined Offline
                      afacool
                      wrote on last edited by afacool
                      #11

                      Kalitos i still dont understand how to make this pls can someone explain.....PLSLIKE WHERE DO I PUT THE CODE WHERE DO I PUT THE GSC IM CONFUSED

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