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Plutonium

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my first script

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • nfk Veteranaundefined Offline
    nfk Veteranaundefined Offline
    nfk Veterana
    wrote on last edited by
    #1

    the idea of this script is to make the c4 stronger in multiplayer custom games with bots. the script loads correctly however it does not work as intended. it makes all players not deal any damage no matter the weapon, or the players don't take any damage for some reason.

    init()
    {
    level.callbackplayerdamagestub = level.callbackplayerdamage;
    level.callbackplayerdamage = ::satchelchargeDamage;
    }

    satchelchargeDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
    {
    if (sWeapon == "satchel_charge_mp")
    {
    iDamage = 350;
    explosionRadius = 500;
    minDamage = 200;

    }
    
    self [[level.callbackplayerdamagestub]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
    

    }

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