Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [ZM] Updated bo2_zm_bots

[ZM] Updated bo2_zm_bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
62 Posts 16 Posters 9.1k Views 4 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • RlKk01undefined RlKk01

    BySc I noticed when I was playing, there are some debug messages constantly appearing on the left side of the screen, it constantly checks the distance from the mystery box, even when the ai is close to the box and they spend all their points buying weapons in it.

    ByScundefined Offline
    ByScundefined Offline
    BySc
    wrote on last edited by
    #10

    RlKk01 said in [ZM] Updated bo2_zm_bots:

    BySc I noticed when I was playing, there are some debug messages constantly appearing on the left side of the screen, it constantly checks the distance from the mystery box, even when the ai is close to the box and they spend all their points buying weapons in it.

    Changed code and removed the debug messages, also disabled the mystery box function for now. I need to change bot behaviour for box.

    1 Reply Last reply
    0
    • ByScundefined Offline
      ByScundefined Offline
      BySc
      wrote on last edited by
      #11

      Update 19.04.2025

      • Added bots able to capture generators in origins
      • Added all permaperks
      • Added ability to select better weaons from mystery box

      Can be found on the github

      vandal59undefined 2 Replies Last reply
      1
      • Cawldwinkundefined Offline
        Cawldwinkundefined Offline
        Cawldwink
        wrote on last edited by
        #12

        Dayum, this some great sauce mmmmm...

        1 Reply Last reply
        0
        • ByScundefined BySc

          Update 19.04.2025

          • Added bots able to capture generators in origins
          • Added all permaperks
          • Added ability to select better weaons from mystery box

          Can be found on the github

          vandal59undefined Offline
          vandal59undefined Offline
          vandal59
          wrote on last edited by
          #13

          BySc link

          ByScundefined 1 Reply Last reply
          0
          • Maximizer Blakeundefined Offline
            Maximizer Blakeundefined Offline
            Maximizer Blake
            wrote on last edited by
            #14

            Can you add bots grief mode?

            ByScundefined 1 Reply Last reply
            0
            • C2PLAZM-J007undefined Offline
              C2PLAZM-J007undefined Offline
              C2PLAZM-J007
              wrote on last edited by
              #15

              we need it for t5

              1 Reply Last reply
              1
              • GhostRider0125undefined Offline
                GhostRider0125undefined Offline
                GhostRider0125
                wrote on last edited by GhostRider0125
                #16

                damn how did i miss this gem?! This is an amazing feet! 👏

                Can you make a version that bots only start with jug but they have to buy the other perks and if they down they lose them all except they keep jug

                and no auto ammunition they either they train until get max ammo or buy another gun😁🙏

                1 Reply Last reply
                0
                • vandal59undefined vandal59

                  BySc link

                  ByScundefined Offline
                  ByScundefined Offline
                  BySc
                  wrote on last edited by
                  #17

                  @bocanegra59 edited first post you can find gihub link.

                  1 Reply Last reply
                  0
                  • Maximizer Blakeundefined Maximizer Blake

                    Can you add bots grief mode?

                    ByScundefined Offline
                    ByScundefined Offline
                    BySc
                    wrote on last edited by
                    #18

                    Maximizer Blake I never played but i will look at.

                    C2PLAZM-J007 said in [ZM] Updated bo2_zm_bots:

                    we need it for t5, i can spawn bots in t5 but need more work

                    GhostRider0125 said in [ZM] Updated bo2_zm_bots:

                    damn how did i miss this gem?! This is an amazing feet! 👏

                    Can you make a version that bots only start with jug but they have to buy the other perks and if they down they lose them all except they keep jug

                    and no auto ammunition they either they train until get max ammo or buy another gun😁🙏

                    i can disable auto ammo, and already function for buying perks just need to change small thing.

                    vandal59undefined 1 Reply Last reply
                    1
                    • ByScundefined BySc

                      Resxt Because when i try to load raw version of the script it gives error "Failed to load custom script" maybe because i am using older version of the game r2905 for offline.
                      I dont have reputation for posting links because of this reason i removed "." from github

                      cyrex crimsundefined Offline
                      cyrex crimsundefined Offline
                      cyrex crims
                      wrote on last edited by
                      #19

                      BySc you make it very hard how i can compile it can you give me link of gsc tool ?

                      1 Reply Last reply
                      1
                      • ByScundefined Offline
                        ByScundefined Offline
                        BySc
                        wrote on last edited by
                        #20

                        You dont need to compile you can just copy script the folder we dont need compile now.

                        cyrex crimsundefined 1 Reply Last reply
                        1
                        • ByScundefined Offline
                          ByScundefined Offline
                          BySc
                          wrote on last edited by
                          #21

                          Updated code bot now buy weapons for ammo replenished

                          1 Reply Last reply
                          1
                          • GhostRider0125undefined Offline
                            GhostRider0125undefined Offline
                            GhostRider0125
                            wrote on last edited by
                            #22

                            Nice😆👌

                            1 Reply Last reply
                            0
                            • RlKk01undefined Offline
                              RlKk01undefined Offline
                              RlKk01
                              wrote on last edited by
                              #23

                              Is there anyway to mix this script:

                              bot_buy_box()
                              {
                              if(self maps\mp\zombies_zm_laststand::player_is_in_laststand())
                              return;

                              if(!isDefined(level.chests) || level.chests.size == 0)
                                  return;
                                  
                              current_box = level.chests[level.chest_index];
                              if(!isDefined(current_box))
                                  return;
                              
                              dist = Distance(current_box.origin, self.origin);
                                  
                              // Only try to use box if we have enough points and aren't too far
                              if(self.score >= 1900 && dist < 150)
                              {
                                  // Check if box is available
                                  if(!is_true(current_box._box_open) && !is_true(current_box._box_opened_by_fire_sale) && !flag("moving_chest_now"))
                                  {
                                      if(FindPath(self.origin, current_box.origin, undefined, 0, 1))
                                      {
                                          // Move to box if not already there
                                          if(dist > 75)
                                          {
                                              self AddGoal(current_box.origin, 50, 2, "boxBuy");
                                              return;
                                          }
                                          
                                          // Use the box when close enough
                                          self maps\mp\zombies\_zm_score::minus_to_player_score(950);
                                          current_box notify("trigger", self);
                                          
                                          // Wait for weapon to appear and box to fully open
                                          wait 4;
                                          
                                          // Try to grab weapon multiple times to ensure it's picked up
                                          for(i = 0; i < 3; i++)
                                          {
                                              if(is_true(current_box._box_open))
                                              {
                                                  current_box notify("trigger", self);
                                                  self UseButtonPressed();
                                                  wait 0.5;
                                                  
                                                  // Check if weapon was actually taken
                                                  if(!is_true(current_box._box_open))
                                                      return;
                                              }
                                              wait 0.5;
                                          }
                                      }
                                  }
                              }
                              
                              // Clean up any remaining box goal
                              if(self hasgoal("boxBuy"))
                                  self cancelgoal("boxBuy");
                              

                              }

                              With this one:

                              // Improved weapon selection logic
                              bot_should_take_weapon(boxWeapon, currentWeapon)
                              {
                              if(!isDefined(boxWeapon))
                              return false;

                              // Check if we already have this weapon
                              if(self HasWeapon(boxWeapon))
                                  return false;
                                  
                              // Always take wonder weapons
                              if(IsSubStr(boxWeapon, "raygun") || 
                                 IsSubStr(boxWeapon, "thunder") || 
                                 IsSubStr(boxWeapon, "wave") || 
                                 IsSubStr(boxWeapon, "mark2") || 
                                 IsSubStr(boxWeapon, "tesla"))
                              {
                                  return true;
                              }
                              
                              // Define weapon tiers for better decision making
                              tier1_weapons = array("raygun_", "thunder", "wave_gun", "mark2", "tesla");
                              tier2_weapons = array("galil", "an94", "hamr", "rpd", "lsat", "dsr50");
                              tier3_weapons = array("mp5k", "pdw57", "mtar", "mp40", "ak74u", "qcw05");
                              tier4_weapons = array("m14", "870mcs", "r870", "olympia", "fnfal");
                              
                              // Track if current weapon is in specific tier
                              currentIsTier1 = false;
                              currentIsTier2 = false;
                              currentIsTier3 = false;
                              
                              // Check current weapon tier
                              foreach(weapon in tier1_weapons)
                              {
                                  if(IsSubStr(currentWeapon, weapon))
                                  {
                                      currentIsTier1 = true;
                                      break;
                                  }
                              }
                              
                              if(!currentIsTier1)
                              {
                                  foreach(weapon in tier2_weapons)
                                  {
                                      if(IsSubStr(currentWeapon, weapon))
                                      {
                                          currentIsTier2 = true;
                                          break;
                                      }
                                  }
                              }
                              
                              if(!currentIsTier1 && !currentIsTier2)
                              {
                                  foreach(weapon in tier3_weapons)
                                  {
                                      if(IsSubStr(currentWeapon, weapon))
                                      {
                                          currentIsTier3 = true;
                                          break;
                                      }
                                  }
                              }
                              
                              // Don't take bad weapons like snipers or launchers (with small chance for variety)
                              if(IsSubStr(boxWeapon, "sniper") || 
                                 IsSubStr(boxWeapon, "launcher") || 
                                 IsSubStr(boxWeapon, "knife") || 
                                 (IsSubStr(boxWeapon, "ballistic") && !IsSubStr(boxWeapon, "ballistic_knife")))
                              
                              {
                                  return (randomfloat(1) < 0.15); // 15% chance
                              }
                              
                              // Check box weapon tier
                              boxIsTier2 = false;
                              boxIsTier3 = false;
                              boxIsTier4 = false;
                              
                              foreach(weapon in tier2_weapons)
                              {
                                  if(IsSubStr(boxWeapon, weapon))
                                  {
                                      boxIsTier2 = true;
                                      break;
                                  }
                              }
                              
                              if(!boxIsTier2)
                              {
                                  foreach(weapon in tier3_weapons)
                                  {
                                      if(IsSubStr(boxWeapon, weapon))
                                      {
                                          boxIsTier3 = true;
                                          break;
                                      }
                                  }
                              }
                              
                              if(!boxIsTier2 && !boxIsTier3)
                              {
                                  foreach(weapon in tier4_weapons)
                                  {
                                      if(IsSubStr(boxWeapon, weapon))
                                      {
                                          boxIsTier4 = true;
                                          break;
                                      }
                                  }
                              }
                              
                              // Decision logic based on tiers and round number
                              if(currentIsTier1)
                              {
                                  // Already have a wonder weapon, only take another if it's a different one
                                  // For example, allow taking thunder gun when already having raygun
                                  foreach(weapon in tier1_weapons)
                                  {
                                      if(IsSubStr(boxWeapon, weapon) && !IsSubStr(currentWeapon, weapon))
                                      {
                                          // 70% chance to take another wonder weapon
                                          return (randomfloat(1) < 0.7);
                                      }
                                  }
                                  return false; // Don't replace wonder weapon with non-wonder weapon
                              }
                              
                              // Have tier 2 weapon already
                              if(currentIsTier2)
                              {
                                  if(boxIsTier2)
                                  {
                                      // 50% chance to swap between tier 2 weapons for variety
                                      return (randomfloat(1) < 0.5);
                                  }
                                  else if(boxIsTier3 || boxIsTier4)
                                  {
                                      // Almost never downgrade from tier 2
                                      return (randomfloat(1) < 0.1);
                                  }
                                  // For unclassified weapons, low chance
                                  return (randomfloat(1) < 0.2);
                              }
                              
                              // Have tier 3 weapon already
                              if(currentIsTier3)
                              {
                                  if(boxIsTier2)
                                  {
                                      // Always upgrade to tier 2
                                      return true;
                                  }
                                  else if(boxIsTier3)
                                  {
                                      // 60% chance to swap between tier 3 for variety
                                      return (randomfloat(1) < 0.6);
                                  }
                                  else if(boxIsTier4)
                                  {
                                      // Don't downgrade
                                      return (randomfloat(1) < 0.15);
                                  }
                              }
                              
                              // Round-based logic - in early rounds take most weapons
                              if(level.round_number <= 5)
                              {
                                  return true;
                              }
                              // Mid rounds - prefer at least tier 3
                              else if(level.round_number <= 15)
                              {
                                  if(boxIsTier2 || boxIsTier3)
                                      return true;
                                  else
                                      return (randomfloat(1) < 0.5); // 50% chance for other weapons
                              }
                              // Late rounds - generally only take tier 2
                              else
                              {
                                  if(boxIsTier2)
                                      return true;
                                  else if(boxIsTier3)
                                      return (randomfloat(1) < 0.7); // 70% chance for tier 3
                                  else
                                      return (randomfloat(1) < 0.3); // 30% chance for other weapons
                              }
                              
                              // Default case - 50/50 chance
                              return (randomfloat(1) < 0.5);
                              

                              }

                              ByScundefined 1 Reply Last reply
                              0
                              • RlKk01undefined RlKk01

                                Is there anyway to mix this script:

                                bot_buy_box()
                                {
                                if(self maps\mp\zombies_zm_laststand::player_is_in_laststand())
                                return;

                                if(!isDefined(level.chests) || level.chests.size == 0)
                                    return;
                                    
                                current_box = level.chests[level.chest_index];
                                if(!isDefined(current_box))
                                    return;
                                
                                dist = Distance(current_box.origin, self.origin);
                                    
                                // Only try to use box if we have enough points and aren't too far
                                if(self.score >= 1900 && dist < 150)
                                {
                                    // Check if box is available
                                    if(!is_true(current_box._box_open) && !is_true(current_box._box_opened_by_fire_sale) && !flag("moving_chest_now"))
                                    {
                                        if(FindPath(self.origin, current_box.origin, undefined, 0, 1))
                                        {
                                            // Move to box if not already there
                                            if(dist > 75)
                                            {
                                                self AddGoal(current_box.origin, 50, 2, "boxBuy");
                                                return;
                                            }
                                            
                                            // Use the box when close enough
                                            self maps\mp\zombies\_zm_score::minus_to_player_score(950);
                                            current_box notify("trigger", self);
                                            
                                            // Wait for weapon to appear and box to fully open
                                            wait 4;
                                            
                                            // Try to grab weapon multiple times to ensure it's picked up
                                            for(i = 0; i < 3; i++)
                                            {
                                                if(is_true(current_box._box_open))
                                                {
                                                    current_box notify("trigger", self);
                                                    self UseButtonPressed();
                                                    wait 0.5;
                                                    
                                                    // Check if weapon was actually taken
                                                    if(!is_true(current_box._box_open))
                                                        return;
                                                }
                                                wait 0.5;
                                            }
                                        }
                                    }
                                }
                                
                                // Clean up any remaining box goal
                                if(self hasgoal("boxBuy"))
                                    self cancelgoal("boxBuy");
                                

                                }

                                With this one:

                                // Improved weapon selection logic
                                bot_should_take_weapon(boxWeapon, currentWeapon)
                                {
                                if(!isDefined(boxWeapon))
                                return false;

                                // Check if we already have this weapon
                                if(self HasWeapon(boxWeapon))
                                    return false;
                                    
                                // Always take wonder weapons
                                if(IsSubStr(boxWeapon, "raygun") || 
                                   IsSubStr(boxWeapon, "thunder") || 
                                   IsSubStr(boxWeapon, "wave") || 
                                   IsSubStr(boxWeapon, "mark2") || 
                                   IsSubStr(boxWeapon, "tesla"))
                                {
                                    return true;
                                }
                                
                                // Define weapon tiers for better decision making
                                tier1_weapons = array("raygun_", "thunder", "wave_gun", "mark2", "tesla");
                                tier2_weapons = array("galil", "an94", "hamr", "rpd", "lsat", "dsr50");
                                tier3_weapons = array("mp5k", "pdw57", "mtar", "mp40", "ak74u", "qcw05");
                                tier4_weapons = array("m14", "870mcs", "r870", "olympia", "fnfal");
                                
                                // Track if current weapon is in specific tier
                                currentIsTier1 = false;
                                currentIsTier2 = false;
                                currentIsTier3 = false;
                                
                                // Check current weapon tier
                                foreach(weapon in tier1_weapons)
                                {
                                    if(IsSubStr(currentWeapon, weapon))
                                    {
                                        currentIsTier1 = true;
                                        break;
                                    }
                                }
                                
                                if(!currentIsTier1)
                                {
                                    foreach(weapon in tier2_weapons)
                                    {
                                        if(IsSubStr(currentWeapon, weapon))
                                        {
                                            currentIsTier2 = true;
                                            break;
                                        }
                                    }
                                }
                                
                                if(!currentIsTier1 && !currentIsTier2)
                                {
                                    foreach(weapon in tier3_weapons)
                                    {
                                        if(IsSubStr(currentWeapon, weapon))
                                        {
                                            currentIsTier3 = true;
                                            break;
                                        }
                                    }
                                }
                                
                                // Don't take bad weapons like snipers or launchers (with small chance for variety)
                                if(IsSubStr(boxWeapon, "sniper") || 
                                   IsSubStr(boxWeapon, "launcher") || 
                                   IsSubStr(boxWeapon, "knife") || 
                                   (IsSubStr(boxWeapon, "ballistic") && !IsSubStr(boxWeapon, "ballistic_knife")))
                                
                                {
                                    return (randomfloat(1) < 0.15); // 15% chance
                                }
                                
                                // Check box weapon tier
                                boxIsTier2 = false;
                                boxIsTier3 = false;
                                boxIsTier4 = false;
                                
                                foreach(weapon in tier2_weapons)
                                {
                                    if(IsSubStr(boxWeapon, weapon))
                                    {
                                        boxIsTier2 = true;
                                        break;
                                    }
                                }
                                
                                if(!boxIsTier2)
                                {
                                    foreach(weapon in tier3_weapons)
                                    {
                                        if(IsSubStr(boxWeapon, weapon))
                                        {
                                            boxIsTier3 = true;
                                            break;
                                        }
                                    }
                                }
                                
                                if(!boxIsTier2 && !boxIsTier3)
                                {
                                    foreach(weapon in tier4_weapons)
                                    {
                                        if(IsSubStr(boxWeapon, weapon))
                                        {
                                            boxIsTier4 = true;
                                            break;
                                        }
                                    }
                                }
                                
                                // Decision logic based on tiers and round number
                                if(currentIsTier1)
                                {
                                    // Already have a wonder weapon, only take another if it's a different one
                                    // For example, allow taking thunder gun when already having raygun
                                    foreach(weapon in tier1_weapons)
                                    {
                                        if(IsSubStr(boxWeapon, weapon) && !IsSubStr(currentWeapon, weapon))
                                        {
                                            // 70% chance to take another wonder weapon
                                            return (randomfloat(1) < 0.7);
                                        }
                                    }
                                    return false; // Don't replace wonder weapon with non-wonder weapon
                                }
                                
                                // Have tier 2 weapon already
                                if(currentIsTier2)
                                {
                                    if(boxIsTier2)
                                    {
                                        // 50% chance to swap between tier 2 weapons for variety
                                        return (randomfloat(1) < 0.5);
                                    }
                                    else if(boxIsTier3 || boxIsTier4)
                                    {
                                        // Almost never downgrade from tier 2
                                        return (randomfloat(1) < 0.1);
                                    }
                                    // For unclassified weapons, low chance
                                    return (randomfloat(1) < 0.2);
                                }
                                
                                // Have tier 3 weapon already
                                if(currentIsTier3)
                                {
                                    if(boxIsTier2)
                                    {
                                        // Always upgrade to tier 2
                                        return true;
                                    }
                                    else if(boxIsTier3)
                                    {
                                        // 60% chance to swap between tier 3 for variety
                                        return (randomfloat(1) < 0.6);
                                    }
                                    else if(boxIsTier4)
                                    {
                                        // Don't downgrade
                                        return (randomfloat(1) < 0.15);
                                    }
                                }
                                
                                // Round-based logic - in early rounds take most weapons
                                if(level.round_number <= 5)
                                {
                                    return true;
                                }
                                // Mid rounds - prefer at least tier 3
                                else if(level.round_number <= 15)
                                {
                                    if(boxIsTier2 || boxIsTier3)
                                        return true;
                                    else
                                        return (randomfloat(1) < 0.5); // 50% chance for other weapons
                                }
                                // Late rounds - generally only take tier 2
                                else
                                {
                                    if(boxIsTier2)
                                        return true;
                                    else if(boxIsTier3)
                                        return (randomfloat(1) < 0.7); // 70% chance for tier 3
                                    else
                                        return (randomfloat(1) < 0.3); // 30% chance for other weapons
                                }
                                
                                // Default case - 50/50 chance
                                return (randomfloat(1) < 0.5);
                                

                                }

                                ByScundefined Offline
                                ByScundefined Offline
                                BySc
                                wrote on last edited by
                                #24

                                RlKk01 I already calling the bot_should_take_weapon in bot_buy_box function do you need something else ?

                                1 Reply Last reply
                                0
                                • RlKk01undefined Offline
                                  RlKk01undefined Offline
                                  RlKk01
                                  wrote on last edited by
                                  #25

                                  Yeah i know, i tested your actual mod but the function of the box itself for some reason it's bugged for me, i try to buy the box but it won't let me buy it unless a bot open it first.
                                  And i have to spend more points like 3000 thousands points just for get a weapon😅.

                                  1 Reply Last reply
                                  0
                                  • RlKk01undefined Offline
                                    RlKk01undefined Offline
                                    RlKk01
                                    wrote on last edited by
                                    #26

                                    The script that i send to you is the old version of your mod, i did reactivated and it worked perfectly it's just that it lacks of the preferance of the weapons they gets, for example they get the raygun from the box and buy again to get the balistic knives.

                                    1 Reply Last reply
                                    0
                                    • ByScundefined Offline
                                      ByScundefined Offline
                                      BySc
                                      wrote on last edited by
                                      #27

                                      RlKk01 Updated code again, still have a bug when bots take grenade they still holds as a weapon i will look at later.

                                      1 Reply Last reply
                                      0
                                      • ByScundefined BySc

                                        You dont need to compile you can just copy script the folder we dont need compile now.

                                        cyrex crimsundefined Offline
                                        cyrex crimsundefined Offline
                                        cyrex crims
                                        wrote on last edited by
                                        #28

                                        BySc but when i do that i have a lot of point on the first round me and all the bots and can you make another update to the bots because when i go far from them they will teleport to me and they will stay randomly on the walls i dont know why but this thing happened to me when i played origins thank you and please can you make another update please

                                        ByScundefined 1 Reply Last reply
                                        0
                                        • BackdoorHazeundefined Offline
                                          BackdoorHazeundefined Offline
                                          BackdoorHaze
                                          wrote on last edited by
                                          #29

                                          why do i spawn with a ton of points when i have this enabled?

                                          BackdoorHazeundefined 1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate