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[ZM] Updated bo2_zm_bots

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  • ByScundefined Offline
    ByScundefined Offline
    BySc
    wrote on last edited by
    #11

    Update 19.04.2025

    • Added bots able to capture generators in origins
    • Added all permaperks
    • Added ability to select better weaons from mystery box

    Can be found on the github

    bocanegra59undefined 2 Replies Last reply
    1
    • Cawldwinkundefined Offline
      Cawldwinkundefined Offline
      Cawldwink
      wrote on last edited by
      #12

      Dayum, this some great sauce mmmmm...

      1 Reply Last reply
      0
      • bocanegra59undefined Offline
        bocanegra59undefined Offline
        bocanegra59
        replied to BySc on last edited by
        #13

        BySc link

        ByScundefined 1 Reply Last reply
        0
        • Maximizer Blakeundefined Offline
          Maximizer Blakeundefined Offline
          Maximizer Blake
          wrote on last edited by
          #14

          Can you add bots grief mode?

          ByScundefined 1 Reply Last reply
          0
          • C2PLAZM-J007undefined Offline
            C2PLAZM-J007undefined Offline
            C2PLAZM-J007
            wrote on last edited by
            #15

            we need it for t5

            1 Reply Last reply
            1
            • GhostRider0125undefined Away
              GhostRider0125undefined Away
              GhostRider0125
              wrote on last edited by GhostRider0125
              #16

              damn how did i miss this gem?! This is an amazing feet! 👏

              Can you make a version that bots only start with jug but they have to buy the other perks and if they down they lose them all except they keep jug

              and no auto ammunition they either they train until get max ammo or buy another gun😁🙏

              1 Reply Last reply
              0
              • ByScundefined Offline
                ByScundefined Offline
                BySc
                replied to bocanegra59 on last edited by
                #17

                bocanegra59 edited first post you can find gihub link.

                1 Reply Last reply
                0
                • ByScundefined Offline
                  ByScundefined Offline
                  BySc
                  replied to Maximizer Blake on last edited by
                  #18

                  Maximizer Blake I never played but i will look at.

                  C2PLAZM-J007 said in [ZM] Updated bo2_zm_bots:

                  we need it for t5, i can spawn bots in t5 but need more work

                  GhostRider0125 said in [ZM] Updated bo2_zm_bots:

                  damn how did i miss this gem?! This is an amazing feet! 👏

                  Can you make a version that bots only start with jug but they have to buy the other perks and if they down they lose them all except they keep jug

                  and no auto ammunition they either they train until get max ammo or buy another gun😁🙏

                  i can disable auto ammo, and already function for buying perks just need to change small thing.

                  bocanegra59undefined 1 Reply Last reply
                  1
                  • cyrex crimsundefined Offline
                    cyrex crimsundefined Offline
                    cyrex crims
                    replied to BySc last edited by
                    #19

                    BySc you make it very hard how i can compile it can you give me link of gsc tool ?

                    1 Reply Last reply
                    1
                    • ByScundefined Offline
                      ByScundefined Offline
                      BySc
                      wrote last edited by
                      #20

                      You dont need to compile you can just copy script the folder we dont need compile now.

                      cyrex crimsundefined 1 Reply Last reply
                      1
                      • ByScundefined Offline
                        ByScundefined Offline
                        BySc
                        wrote last edited by
                        #21

                        Updated code bot now buy weapons for ammo replenished

                        1 Reply Last reply
                        1
                        • GhostRider0125undefined Away
                          GhostRider0125undefined Away
                          GhostRider0125
                          wrote last edited by
                          #22

                          Nice😆👌

                          1 Reply Last reply
                          0
                          • RlKk01undefined Offline
                            RlKk01undefined Offline
                            RlKk01
                            wrote last edited by
                            #23

                            Is there anyway to mix this script:

                            bot_buy_box()
                            {
                            if(self maps\mp\zombies_zm_laststand::player_is_in_laststand())
                            return;

                            if(!isDefined(level.chests) || level.chests.size == 0)
                                return;
                                
                            current_box = level.chests[level.chest_index];
                            if(!isDefined(current_box))
                                return;
                            
                            dist = Distance(current_box.origin, self.origin);
                                
                            // Only try to use box if we have enough points and aren't too far
                            if(self.score >= 1900 && dist < 150)
                            {
                                // Check if box is available
                                if(!is_true(current_box._box_open) && !is_true(current_box._box_opened_by_fire_sale) && !flag("moving_chest_now"))
                                {
                                    if(FindPath(self.origin, current_box.origin, undefined, 0, 1))
                                    {
                                        // Move to box if not already there
                                        if(dist > 75)
                                        {
                                            self AddGoal(current_box.origin, 50, 2, "boxBuy");
                                            return;
                                        }
                                        
                                        // Use the box when close enough
                                        self maps\mp\zombies\_zm_score::minus_to_player_score(950);
                                        current_box notify("trigger", self);
                                        
                                        // Wait for weapon to appear and box to fully open
                                        wait 4;
                                        
                                        // Try to grab weapon multiple times to ensure it's picked up
                                        for(i = 0; i < 3; i++)
                                        {
                                            if(is_true(current_box._box_open))
                                            {
                                                current_box notify("trigger", self);
                                                self UseButtonPressed();
                                                wait 0.5;
                                                
                                                // Check if weapon was actually taken
                                                if(!is_true(current_box._box_open))
                                                    return;
                                            }
                                            wait 0.5;
                                        }
                                    }
                                }
                            }
                            
                            // Clean up any remaining box goal
                            if(self hasgoal("boxBuy"))
                                self cancelgoal("boxBuy");
                            

                            }

                            With this one:

                            // Improved weapon selection logic
                            bot_should_take_weapon(boxWeapon, currentWeapon)
                            {
                            if(!isDefined(boxWeapon))
                            return false;

                            // Check if we already have this weapon
                            if(self HasWeapon(boxWeapon))
                                return false;
                                
                            // Always take wonder weapons
                            if(IsSubStr(boxWeapon, "raygun") || 
                               IsSubStr(boxWeapon, "thunder") || 
                               IsSubStr(boxWeapon, "wave") || 
                               IsSubStr(boxWeapon, "mark2") || 
                               IsSubStr(boxWeapon, "tesla"))
                            {
                                return true;
                            }
                            
                            // Define weapon tiers for better decision making
                            tier1_weapons = array("raygun_", "thunder", "wave_gun", "mark2", "tesla");
                            tier2_weapons = array("galil", "an94", "hamr", "rpd", "lsat", "dsr50");
                            tier3_weapons = array("mp5k", "pdw57", "mtar", "mp40", "ak74u", "qcw05");
                            tier4_weapons = array("m14", "870mcs", "r870", "olympia", "fnfal");
                            
                            // Track if current weapon is in specific tier
                            currentIsTier1 = false;
                            currentIsTier2 = false;
                            currentIsTier3 = false;
                            
                            // Check current weapon tier
                            foreach(weapon in tier1_weapons)
                            {
                                if(IsSubStr(currentWeapon, weapon))
                                {
                                    currentIsTier1 = true;
                                    break;
                                }
                            }
                            
                            if(!currentIsTier1)
                            {
                                foreach(weapon in tier2_weapons)
                                {
                                    if(IsSubStr(currentWeapon, weapon))
                                    {
                                        currentIsTier2 = true;
                                        break;
                                    }
                                }
                            }
                            
                            if(!currentIsTier1 && !currentIsTier2)
                            {
                                foreach(weapon in tier3_weapons)
                                {
                                    if(IsSubStr(currentWeapon, weapon))
                                    {
                                        currentIsTier3 = true;
                                        break;
                                    }
                                }
                            }
                            
                            // Don't take bad weapons like snipers or launchers (with small chance for variety)
                            if(IsSubStr(boxWeapon, "sniper") || 
                               IsSubStr(boxWeapon, "launcher") || 
                               IsSubStr(boxWeapon, "knife") || 
                               (IsSubStr(boxWeapon, "ballistic") && !IsSubStr(boxWeapon, "ballistic_knife")))
                            
                            {
                                return (randomfloat(1) < 0.15); // 15% chance
                            }
                            
                            // Check box weapon tier
                            boxIsTier2 = false;
                            boxIsTier3 = false;
                            boxIsTier4 = false;
                            
                            foreach(weapon in tier2_weapons)
                            {
                                if(IsSubStr(boxWeapon, weapon))
                                {
                                    boxIsTier2 = true;
                                    break;
                                }
                            }
                            
                            if(!boxIsTier2)
                            {
                                foreach(weapon in tier3_weapons)
                                {
                                    if(IsSubStr(boxWeapon, weapon))
                                    {
                                        boxIsTier3 = true;
                                        break;
                                    }
                                }
                            }
                            
                            if(!boxIsTier2 && !boxIsTier3)
                            {
                                foreach(weapon in tier4_weapons)
                                {
                                    if(IsSubStr(boxWeapon, weapon))
                                    {
                                        boxIsTier4 = true;
                                        break;
                                    }
                                }
                            }
                            
                            // Decision logic based on tiers and round number
                            if(currentIsTier1)
                            {
                                // Already have a wonder weapon, only take another if it's a different one
                                // For example, allow taking thunder gun when already having raygun
                                foreach(weapon in tier1_weapons)
                                {
                                    if(IsSubStr(boxWeapon, weapon) && !IsSubStr(currentWeapon, weapon))
                                    {
                                        // 70% chance to take another wonder weapon
                                        return (randomfloat(1) < 0.7);
                                    }
                                }
                                return false; // Don't replace wonder weapon with non-wonder weapon
                            }
                            
                            // Have tier 2 weapon already
                            if(currentIsTier2)
                            {
                                if(boxIsTier2)
                                {
                                    // 50% chance to swap between tier 2 weapons for variety
                                    return (randomfloat(1) < 0.5);
                                }
                                else if(boxIsTier3 || boxIsTier4)
                                {
                                    // Almost never downgrade from tier 2
                                    return (randomfloat(1) < 0.1);
                                }
                                // For unclassified weapons, low chance
                                return (randomfloat(1) < 0.2);
                            }
                            
                            // Have tier 3 weapon already
                            if(currentIsTier3)
                            {
                                if(boxIsTier2)
                                {
                                    // Always upgrade to tier 2
                                    return true;
                                }
                                else if(boxIsTier3)
                                {
                                    // 60% chance to swap between tier 3 for variety
                                    return (randomfloat(1) < 0.6);
                                }
                                else if(boxIsTier4)
                                {
                                    // Don't downgrade
                                    return (randomfloat(1) < 0.15);
                                }
                            }
                            
                            // Round-based logic - in early rounds take most weapons
                            if(level.round_number <= 5)
                            {
                                return true;
                            }
                            // Mid rounds - prefer at least tier 3
                            else if(level.round_number <= 15)
                            {
                                if(boxIsTier2 || boxIsTier3)
                                    return true;
                                else
                                    return (randomfloat(1) < 0.5); // 50% chance for other weapons
                            }
                            // Late rounds - generally only take tier 2
                            else
                            {
                                if(boxIsTier2)
                                    return true;
                                else if(boxIsTier3)
                                    return (randomfloat(1) < 0.7); // 70% chance for tier 3
                                else
                                    return (randomfloat(1) < 0.3); // 30% chance for other weapons
                            }
                            
                            // Default case - 50/50 chance
                            return (randomfloat(1) < 0.5);
                            

                            }

                            ByScundefined 1 Reply Last reply
                            0
                            • ByScundefined Offline
                              ByScundefined Offline
                              BySc
                              replied to RlKk01 last edited by
                              #24

                              RlKk01 I already calling the bot_should_take_weapon in bot_buy_box function do you need something else ?

                              1 Reply Last reply
                              0
                              • RlKk01undefined Offline
                                RlKk01undefined Offline
                                RlKk01
                                wrote last edited by
                                #25

                                Yeah i know, i tested your actual mod but the function of the box itself for some reason it's bugged for me, i try to buy the box but it won't let me buy it unless a bot open it first.
                                And i have to spend more points like 3000 thousands points just for get a weapon😅.

                                1 Reply Last reply
                                0
                                • RlKk01undefined Offline
                                  RlKk01undefined Offline
                                  RlKk01
                                  wrote last edited by
                                  #26

                                  The script that i send to you is the old version of your mod, i did reactivated and it worked perfectly it's just that it lacks of the preferance of the weapons they gets, for example they get the raygun from the box and buy again to get the balistic knives.

                                  1 Reply Last reply
                                  0
                                  • ByScundefined Offline
                                    ByScundefined Offline
                                    BySc
                                    wrote last edited by
                                    #27

                                    RlKk01 Updated code again, still have a bug when bots take grenade they still holds as a weapon i will look at later.

                                    1 Reply Last reply
                                    0
                                    • cyrex crimsundefined Offline
                                      cyrex crimsundefined Offline
                                      cyrex crims
                                      replied to BySc last edited by
                                      #28

                                      BySc but when i do that i have a lot of point on the first round me and all the bots and can you make another update to the bots because when i go far from them they will teleport to me and they will stay randomly on the walls i dont know why but this thing happened to me when i played origins thank you and please can you make another update please

                                      ByScundefined 1 Reply Last reply
                                      0
                                      • BackdoorHazeundefined Offline
                                        BackdoorHazeundefined Offline
                                        BackdoorHaze
                                        wrote last edited by
                                        #29

                                        why do i spawn with a ton of points when i have this enabled?

                                        BackdoorHazeundefined 1 Reply Last reply
                                        0
                                        • BackdoorHazeundefined Offline
                                          BackdoorHazeundefined Offline
                                          BackdoorHaze
                                          replied to BackdoorHaze last edited by
                                          #30

                                          BackdoorHaze in the zm_bo2_bots file it says "init()
                                          {
                                          level.player_starting_points = 550 * 400;
                                          bot_set_skill();" which gives alot of starting points, saying this for anyone else who is confused

                                          1 Reply Last reply
                                          0

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