spread + firerate + fog .gsc
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Can someone help me with getting this gsc script to work. It doesn't change in game, I have to go into the console can change each value for it to work.
#include maps\mp_utility; #include common_scripts\utility; #include maps\mp\zombies_zm_utility; #include maps\mp\gametypes_zm_hud_util; init() { level thread on_player_connect(); } on_player_connect() { while(true) { level waittill("connecting", player); player thread on_player_spawned(); } } on_player_spawned() { level endon("end_game"); self endon("disconnect"); self waittill("spawned_player"); // Wait until the player is spawned self set_client_dvars(); } set_client_dvars() { self setClientDvar("perk_weapSpreadMultiplier", 0.25); self setClientDvar("perk_weapRateMultiplier", 0.65); self setClientDvar("r_fog", 0); // Disable fog }