[ZM] "Lost Offices" Custom Map v1.4.1
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Lost Offices v1.4.1
This is my latest map "Lost Offices" which is a backrooms themed map with maybe a little bit of der riese/factory theme mixed in. Besides that I don't have a whole lot to say about this map
Updates:
- Update 1.1: made some small cosmetic changes to the map, replaced the mpl with the suppressed mac11, made the papped commando suppressed, made other small adjustments to various weapons. fixed the pap camo for the ak74u since the pap camo wasn't showing.
Also, had to put underscores in the mod folder name since plutonium t5 now can't load mods with spaces in the name - Update 1.2: The Panzer has been added and will spawn on round 15 and come back every 3-5 rounds. I tried to make the panzer not too easy or too hard so I gave it 80000 health (the origins panzer has 250000 for reference) and 10000 is added everytime it comes back. I also added the WA2000, removed the silencer from the mac11, and added a supperssor to the fal.
1.2.1: the papped stoner is fixed - Update 1.3: fixed the aug so when you use the shotgun when papped the camo won't go away, replaced the m72 law with the panzerschreck. changed the default fov from 110 to 100 (this should be the last update, (unless anything needs fixing) I only did this one to fix the aug pap camo and decided it would be cool to throw in the panzerschreck while I was at it)
1.3.1: If you fall off in the dark room after the flytrap ee or fall in the poop water it kills you (used the wrong trigger to kill the player) - Update 1.4: added the PTRS-41 and the Browning (removed the mac11 and intervention since this map is at the weapon limit). I wanted to have to have the ptrs and browning in all my my maps but couldn't since they were broken, but I figured out how to get them working and since it will probably be a while until I make another map I decided to just add them to this map as an update instead
1.4.1: The room with the buyable ending didn't have any volume in the elevated area with the escape teleporter, causing zombies to spawn in the start area... so that's fixed now [/size]
Features:
- Der Riese Teleporters that opens up a new area of the map
- Electric Cherry
- No Perk Limit
- Weapons from MW2, BO2, and extra bo1 weapons (weapon list below)
- Modified base bo1 weapons like some suppressed weapons along with damage increases to most weapons
- Buyable teleporter ending for 90k
- easter egg song (the ee song is beauty of annihilation since I can't find a tool to convert audio files to bo1 format)
- flytrap easter egg from der riese
- some other easter eggs
- and an animated pap camo
Credits:
shippuden1592 - for the MW2 and BO2 weapons + electric cherry
oJubby - for the scavenger and the wavegun
Jbleezy - for the stoner and ppsh from the bo1 reimagined mod
isaacscott935 - for the teddy bear script
NGcaudle - buyable ending
BoneCrusher - for the animated pap camo
alaurenc9 - for the power door script
Aidan - for the kino teleporter script (used for the buyable ending)Images:
Weapons:
M60
Stoner63
WA2000
Scavenger
Wavegun
M2 Flamethrower
Browning (WAW)
PTRS-41 (WAW)
Panzerschreck (BO1)
PPSH (BO1)
STG44 (BO1)
SCAR (BO2)
AN94
PDW-57
Five Seven
KSG
Evo Skorpion
DSR 50
M4 (MW2)
Desert Eagle
(the commando, mp5k, aug, and l96a1 have suppressors, also the python uses the fast reload animation, and the papped galil has the optic removed. also most weapons have been buffed, (papped and unpapped) to compensate for no doubletap 2)It will probably be a while until I make another map again (due to irl) so I hope this is a map that people can enjoy and have fun with
At the moment there aren't any bugs that I'm aware of since I think I got most of them while playtesting the map
however, if you notice any bugs feel free to let me know and I'll do my best to fix them(if you plan on playing this map on plutonium, load it into your mods folder through your plutonium directory, not in the base game directory or else some things wont work properly)
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- Update 1.1: made some small cosmetic changes to the map, replaced the mpl with the suppressed mac11, made the papped commando suppressed, made other small adjustments to various weapons. fixed the pap camo for the ak74u since the pap camo wasn't showing.
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Nice map my dude! Really cool but it would be a bit better if it had more detail on places where are barren and empty
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GhostRider0125 thx I appreciate it. I left some areas empty on purpose tho to give it more of a backrooms feel to it, but I know not everyone likes that kind of stuff
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Yeah well it doesn't really gives backroom vibes when there is a horde of zombies chasing you and u shooting at them with a GUN
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the best map
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nice map, just some issues; when u ads with the papped stoner it bugs out and u cant see. and when electric cherry gets triggered the zombies play a death anim and while theyre on the floor they block u and get back up after
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Brigeezy123 thx for mentioning that, I fixed the stoner so it works properly now. the electric cherry however, I'm not for sure why it does that as I've noticed that issue as well. I used the script made by shippuden1592 for electric cherry btw